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https://github.com/libretro/RetroArch
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@ -1,7 +1,7 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2014-2015 - Jean-André Santoni
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* Copyright (C) 2016 - Andrés Suárez
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* Copyright (C) 2014-2015 - Jean-André Santoni
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* Copyright (C) 2016 - Andrés Suárez
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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@ -15,32 +15,41 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <streams/file_stream.h>
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#include "zr_common.h"
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#include "../menu_display.h"
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struct zr_image zr_common_image_load(const char *filename)
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{
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uintptr_t tex;
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struct texture_image ti;
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int x,y,n;
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GLuint tex;
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unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
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if (!data) printf("Failed to load image: %s\n", filename);
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video_texture_image_load(&ti,
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filename);
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video_driver_texture_load(&ti,
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TEXTURE_FILTER_MIPMAP_NEAREST, (uintptr_t*)&tex);
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return zr_image_id((int)tex);
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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stbi_image_free(data);
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return zr_image_id((int)tex);
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}
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char* zr_common_file_load(const char* path, size_t* size)
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{
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void *buf;
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ssize_t *length = (ssize_t*)size;
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retro_read_file(path, &buf, length);
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return (char*)buf;
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char *buf;
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FILE *fd = fopen(path, "rb");
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fseek(fd, 0, SEEK_END);
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*size = (size_t)ftell(fd);
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fseek(fd, 0, SEEK_SET);
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buf = (char*)calloc(*size, 1);
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fread(buf, *size, 1, fd);
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fclose(fd);
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return buf;
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}
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void zr_common_device_init(struct zr_device *dev)
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@ -102,7 +111,9 @@ void zr_common_device_init(struct zr_device *dev)
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glGenBuffers(1, &dev->vbo);
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glGenBuffers(1, &dev->ebo);
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glGenVertexArrays(1, &dev->vao);
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glBindVertexArray(dev->vao);
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glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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@ -131,82 +142,81 @@ struct zr_user_font zr_common_font(
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{
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int glyph_count;
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int img_width, img_height;
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void *img, *tmp;
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size_t ttf_size;
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size_t tmp_size, img_size;
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struct texture_image ti;
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struct zr_recti custom;
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struct zr_font_config config;
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struct zr_font_glyph *glyphes;
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struct zr_baked_font baked_font;
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struct zr_user_font user_font;
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void *img_rgba = NULL;
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char *ttf_blob = NULL;
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const char *custom_data = "....";
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struct zr_recti custom;
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memset(&baked_font, 0, sizeof(baked_font));
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memset(&user_font, 0, sizeof(user_font));
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memset(&custom, 0, sizeof(custom));
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memset(&baked_font, 0, sizeof(baked_font));
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memset(&user_font, 0, sizeof(user_font));
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memset(&custom, 0, sizeof(custom));
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/* bake and upload font texture */
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ttf_blob = zr_common_file_load(path, &ttf_size);
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/* setup font configuration */
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memset(&config, 0, sizeof(config));
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{
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struct texture_image ti;
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/* bake and upload font texture */
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struct zr_font_config config;
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void *img, *tmp;
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size_t ttf_size;
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size_t tmp_size, img_size;
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const char *custom_data = "....";
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char *ttf_blob = zr_common_file_load(path, &ttf_size);
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/* setup font configuration */
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memset(&config, 0, sizeof(config));
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config.ttf_blob = ttf_blob;
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config.ttf_size = ttf_size;
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config.font = &baked_font;
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config.coord_type = ZR_COORD_UV;
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config.range = range;
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config.pixel_snap = zr_false;
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config.size = (float)font_height;
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config.spacing = zr_vec2(0,0);
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config.oversample_h = 1;
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config.oversample_v = 1;
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config.ttf_blob = ttf_blob;
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config.ttf_size = ttf_size;
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config.font = &baked_font;
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config.coord_type = ZR_COORD_UV;
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config.range = range;
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config.pixel_snap = zr_false;
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config.size = (float)font_height;
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config.spacing = zr_vec2(0,0);
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config.oversample_h = 1;
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config.oversample_v = 1;
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/* query needed amount of memory for the font baking process */
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zr_font_bake_memory(&tmp_size, &glyph_count, &config, 1);
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/* query needed amount of memory for the font baking process */
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zr_font_bake_memory(&tmp_size, &glyph_count, &config, 1);
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glyphes = (struct zr_font_glyph*)
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calloc(sizeof(struct zr_font_glyph), (size_t)glyph_count);
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tmp = calloc(1, tmp_size);
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glyphes = (struct zr_font_glyph*)
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calloc(sizeof(struct zr_font_glyph), (size_t)glyph_count);
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tmp = calloc(1, tmp_size);
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/* pack all glyphes and return needed image width, height and memory size*/
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custom.w = 2; custom.h = 2;
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zr_font_bake_pack(&img_size,
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&img_width,&img_height,&custom,tmp,tmp_size,&config, 1);
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/* pack all glyphes and return needed image width, height and memory size*/
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custom.w = 2;
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custom.h = 2;
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zr_font_bake_pack(&img_size,
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&img_width,&img_height,&custom,tmp,tmp_size,&config, 1);
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/* bake all glyphes and custom white pixel into image */
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img = calloc(1, img_size);
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zr_font_bake(img, img_width,
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img_height, tmp, tmp_size, glyphes, glyph_count, &config, 1);
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zr_font_bake_custom_data(img,
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img_width, img_height, custom, custom_data, 2, 2, '.', 'X');
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/* bake all glyphes and custom white pixel into image */
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img = calloc(1, img_size);
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zr_font_bake(img, img_width,
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img_height, tmp, tmp_size, glyphes, glyph_count, &config, 1);
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zr_font_bake_custom_data(img,
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img_width, img_height, custom, custom_data, 2, 2, '.', 'X');
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{
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/* convert alpha8 image into rgba8 image */
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void *img_rgba = calloc(4, (size_t)(img_height * img_width));
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zr_font_bake_convert(img_rgba, img_width, img_height, img);
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free(img);
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img = img_rgba;
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}
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/* convert alpha8 image into rgba8 image */
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img_rgba = calloc(4, (size_t)(img_height * img_width));
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zr_font_bake_convert(img_rgba, img_width, img_height, img);
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/* upload baked font image */
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ti.pixels = (uint32_t*)img;
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ti.width = (GLsizei)img_width;
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ti.height = (GLsizei)img_height;
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free(img);
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img = img_rgba;
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video_driver_texture_load(&ti,
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TEXTURE_FILTER_MIPMAP_NEAREST, (uintptr_t*)&dev->font_tex);
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/* upload baked font image */
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ti.pixels = (uint32_t*)img;
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ti.width = (GLsizei)img_width;
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ti.height = (GLsizei)img_height;
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video_driver_texture_load(&ti,
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TEXTURE_FILTER_MIPMAP_NEAREST, (uintptr_t*)&dev->font_tex);
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free(ttf_blob);
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free(tmp);
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free(img);
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free(ttf_blob);
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free(tmp);
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free(img);
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}
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/* default white pixel in a texture which is needed to draw primitives */
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dev->null.texture.id = (int)dev->font_tex;
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dev->null.uv = zr_vec2((custom.x + 0.5f) / (float)img_width,
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(custom.y + 0.5f)/(float)img_height);
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dev->null.uv = zr_vec2((custom.x + 0.5f)/(float)img_width,
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(custom.y + 0.5f)/(float)img_height);
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/* setup font with glyphes. IMPORTANT: the font only references the glyphes
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this was done to have the possibility to have multible fonts with one
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const zr_draw_index *offset = NULL;
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
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GLint last_prog, last_tex;
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GLint last_ebo, last_vbo;
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GLint last_ebo, last_vbo, last_vao;
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GLfloat ortho[4][4] = {
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{2.0f, 0.0f, 0.0f, 0.0f},
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{0.0f,-2.0f, 0.0f, 0.0f},
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/* save previous opengl state */
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glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
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glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
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#endif
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@ -274,6 +285,7 @@ void zr_common_device_draw(struct zr_device *dev,
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/* convert from command queue into draw list and draw to screen */
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/* allocate vertex and element buffer */
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glBindVertexArray(dev->vao);
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glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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@ -330,6 +342,7 @@ void zr_common_device_draw(struct zr_device *dev,
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glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
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glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
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glBindVertexArray((GLuint)last_vao);
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#endif
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menu_display_ctl(MENU_DISPLAY_CTL_BLEND_END, NULL);
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