mirror of
https://github.com/libretro/RetroArch
synced 2025-02-22 12:40:09 +00:00
Rename shader variable names.
This commit is contained in:
parent
79b9c68cb5
commit
18f027ed41
@ -32,9 +32,9 @@ static const char* g_strPixelShaderProgram =
|
||||
" float2 coord : TEXCOORD0; "
|
||||
" }; "
|
||||
" "
|
||||
" float4 main(PS_IN in) : COLOR "
|
||||
" float4 main(PS_IN input) : COLOR "
|
||||
" { "
|
||||
" return tex2D(tex, in.coord); "
|
||||
" return tex2D(tex, input.coord); "
|
||||
" } ";
|
||||
|
||||
static const char* g_strVertexShaderProgram =
|
||||
@ -51,11 +51,11 @@ static const char* g_strVertexShaderProgram =
|
||||
" float2 coord : TEXCOORD0; "
|
||||
" }; "
|
||||
" "
|
||||
" VS_OUT main(VS_IN in) "
|
||||
" VS_OUT main(VS_IN input) "
|
||||
" { "
|
||||
" VS_OUT out; "
|
||||
" out.pos = float4(in.pos, 0.0, 1.0); "
|
||||
" out.coord = in.coord; "
|
||||
" out.pos = float4(input.pos, 0.0, 1.0); "
|
||||
" out.coord = input.coord; "
|
||||
" return out; "
|
||||
" } ";
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user