(D3D) Build fix

This commit is contained in:
twinaphex 2015-01-17 06:33:56 +01:00
parent 9490c72876
commit 18ee6912a5

View File

@ -207,7 +207,6 @@ bool renderchain_add_lut(void *data, const std::string &id,
LPDIRECT3DTEXTURE lut;
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = chain->dev;
lut_info info = { lut, id, smooth };
RARCH_LOG("[D3D]: Loading LUT texture: %s.\n", path.c_str());
@ -226,6 +225,7 @@ bool renderchain_add_lut(void *data, const std::string &id,
NULL
);
lut_info info = { lut, id, smooth };
if (!lut)
return false;
@ -367,8 +367,13 @@ bool renderchain_create_first_pass(void *data, const LinkInfo *info,
unsigned i;
Pass pass;
D3DXMATRIX ident;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
renderchain_t *chain = (renderchain_t*)data;
renderchain_t *chain = (renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = NULL;
if (!chain)
return false;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
D3DXMatrixIdentity(&ident);