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https://github.com/libretro/RetroArch
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(MaterialUI) Update
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c438e556b1
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1887862a03
@ -2435,7 +2435,27 @@ static void mui_list_insert(void *userdata,
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUICKMENU];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER)))
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else if (
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CORE_INFO_FILES))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_AUTOCONFIG_PROFILES))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_ASSETS))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CHEATS))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_DATABASES))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_OVERLAYS))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_CG_SHADERS))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_GLSL_SHADERS))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_SLANG_SHADERS))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UPDATER];
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node->texture_switch2_set = true;
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@ -2512,6 +2532,12 @@ static void mui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REWIND_SETTINGS))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_UPDATER_LIST))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_THUMBNAILS_UPDATER_LIST))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOAD_CORE_CONTENT_DIRS))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS];
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