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Merge pull request #938 from lioncash/var-assignment
d3d: Fix variable assignment in d3d_set_shader
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commit
18754d5e4c
@ -834,9 +834,9 @@ static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *
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if (path && type == RARCH_SHADER_CG)
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if (path && type == RARCH_SHADER_CG)
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shader = path;
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shader = path;
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auto old_shader = d3d->cg_shader;
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std::string old_shader = d3d->cg_shader;
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bool restore_old = false;
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bool restore_old = false;
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d3d->cg_shader = path;
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d3d->cg_shader = shader;
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if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
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if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
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{
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{
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