From 12ca70a308f32e2ef8a08d2f67121d87a5c0e44a Mon Sep 17 00:00:00 2001
From: Themaister <maister@archlinux.us>
Date: Wed, 30 Nov 2011 17:25:44 +0100
Subject: [PATCH 1/3] Refactor binds.

---
 settings.c | 249 +++++++++++++----------------------------------------
 1 file changed, 62 insertions(+), 187 deletions(-)

diff --git a/settings.c b/settings.c
index 3f55cae17f..4905c2b0a2 100644
--- a/settings.c
+++ b/settings.c
@@ -453,195 +453,70 @@ struct bind_map
    int snes_key;
 };
 
+#define DECLARE_BIND(x, bind) { "input_" #x, "input_" #x "_btn", "input_" #x "_axis", bind }
+#define DECLARE_BIND_END() { NULL, NULL, NULL, SSNES_BIND_LIST_END }
+#define DECL_PLAYER(P) \
+   { \
+      DECLARE_BIND(player##P##_a,             SNES_DEVICE_ID_JOYPAD_A), \
+      DECLARE_BIND(player##P##_b,             SNES_DEVICE_ID_JOYPAD_B), \
+      DECLARE_BIND(player##P##_y,             SNES_DEVICE_ID_JOYPAD_Y), \
+      DECLARE_BIND(player##P##_x,             SNES_DEVICE_ID_JOYPAD_X), \
+      DECLARE_BIND(player##P##_start,         SNES_DEVICE_ID_JOYPAD_START), \
+      DECLARE_BIND(player##P##_select,        SNES_DEVICE_ID_JOYPAD_SELECT), \
+      DECLARE_BIND(player##P##_l,             SNES_DEVICE_ID_JOYPAD_L), \
+      DECLARE_BIND(player##P##_r,             SNES_DEVICE_ID_JOYPAD_R), \
+      DECLARE_BIND(player##P##_left,          SNES_DEVICE_ID_JOYPAD_LEFT), \
+      DECLARE_BIND(player##P##_right,         SNES_DEVICE_ID_JOYPAD_RIGHT), \
+      DECLARE_BIND(player##P##_up,            SNES_DEVICE_ID_JOYPAD_UP), \
+      DECLARE_BIND(player##P##_down,          SNES_DEVICE_ID_JOYPAD_DOWN), \
+      DECLARE_BIND_END(), \
+   }
 
-#define DECLARE_BIND(x, bind) { "input_" #x, "input_" #x "_btn", "input_" #x "_axis", bind },
 // Big and nasty bind map... :)
-static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
+static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS] = {
    {
-      DECLARE_BIND(player1_a,             SNES_DEVICE_ID_JOYPAD_A)
-      DECLARE_BIND(player1_b,             SNES_DEVICE_ID_JOYPAD_B)
-      DECLARE_BIND(player1_y,             SNES_DEVICE_ID_JOYPAD_Y)
-      DECLARE_BIND(player1_x,             SNES_DEVICE_ID_JOYPAD_X)
-      DECLARE_BIND(player1_start,         SNES_DEVICE_ID_JOYPAD_START)
-      DECLARE_BIND(player1_select,        SNES_DEVICE_ID_JOYPAD_SELECT)
-      DECLARE_BIND(player1_l,             SNES_DEVICE_ID_JOYPAD_L)
-      DECLARE_BIND(player1_r,             SNES_DEVICE_ID_JOYPAD_R)
-      DECLARE_BIND(player1_left,          SNES_DEVICE_ID_JOYPAD_LEFT)
-      DECLARE_BIND(player1_right,         SNES_DEVICE_ID_JOYPAD_RIGHT)
-      DECLARE_BIND(player1_up,            SNES_DEVICE_ID_JOYPAD_UP)
-      DECLARE_BIND(player1_down,          SNES_DEVICE_ID_JOYPAD_DOWN)
-      DECLARE_BIND(toggle_fast_forward,   SSNES_FAST_FORWARD_KEY)
-      DECLARE_BIND(hold_fast_forward,     SSNES_FAST_FORWARD_HOLD_KEY)
-      DECLARE_BIND(save_state,            SSNES_SAVE_STATE_KEY)
-      DECLARE_BIND(load_state,            SSNES_LOAD_STATE_KEY)
-      DECLARE_BIND(state_slot_increase,   SSNES_STATE_SLOT_PLUS)
-      DECLARE_BIND(state_slot_decrease,   SSNES_STATE_SLOT_MINUS)
-      DECLARE_BIND(exit_emulator,         SSNES_QUIT_KEY)
-      DECLARE_BIND(toggle_fullscreen,     SSNES_FULLSCREEN_TOGGLE_KEY)
-      DECLARE_BIND(rate_step_up,          SSNES_AUDIO_INPUT_RATE_PLUS)
-      DECLARE_BIND(rate_step_down,        SSNES_AUDIO_INPUT_RATE_MINUS)
-      DECLARE_BIND(rewind,                SSNES_REWIND)
-      DECLARE_BIND(movie_record_toggle,   SSNES_MOVIE_RECORD_TOGGLE)
-      DECLARE_BIND(pause_toggle,          SSNES_PAUSE_TOGGLE)
-      DECLARE_BIND(frame_advance,         SSNES_FRAMEADVANCE)
-      DECLARE_BIND(reset,                 SSNES_RESET)
-      DECLARE_BIND(shader_next,           SSNES_SHADER_NEXT)
-      DECLARE_BIND(shader_prev,           SSNES_SHADER_PREV)
-      DECLARE_BIND(cheat_index_plus,      SSNES_CHEAT_INDEX_PLUS)
-      DECLARE_BIND(cheat_index_minus,     SSNES_CHEAT_INDEX_MINUS)
-      DECLARE_BIND(cheat_toggle,          SSNES_CHEAT_TOGGLE)
-      DECLARE_BIND(screenshot,            SSNES_SCREENSHOT)
-      DECLARE_BIND(dsp_config,            SSNES_DSP_CONFIG)
-      DECLARE_BIND(audio_mute,            SSNES_MUTE)
-   },
-   {
-      DECLARE_BIND(player2_a,             SNES_DEVICE_ID_JOYPAD_A)
-      DECLARE_BIND(player2_b,             SNES_DEVICE_ID_JOYPAD_B)
-      DECLARE_BIND(player2_y,             SNES_DEVICE_ID_JOYPAD_Y)
-      DECLARE_BIND(player2_x,             SNES_DEVICE_ID_JOYPAD_X)
-      DECLARE_BIND(player2_start,         SNES_DEVICE_ID_JOYPAD_START)
-      DECLARE_BIND(player2_select,        SNES_DEVICE_ID_JOYPAD_SELECT)
-      DECLARE_BIND(player2_l,             SNES_DEVICE_ID_JOYPAD_L)
-      DECLARE_BIND(player2_r,             SNES_DEVICE_ID_JOYPAD_R)
-      DECLARE_BIND(player2_left,          SNES_DEVICE_ID_JOYPAD_LEFT)
-      DECLARE_BIND(player2_right,         SNES_DEVICE_ID_JOYPAD_RIGHT)
-      DECLARE_BIND(player2_up,            SNES_DEVICE_ID_JOYPAD_UP)
-      DECLARE_BIND(player2_down,          SNES_DEVICE_ID_JOYPAD_DOWN)
-      DECLARE_BIND(toggle_fast_forward,   SSNES_FAST_FORWARD_KEY)
-      DECLARE_BIND(hold_fast_forward,     SSNES_FAST_FORWARD_HOLD_KEY)
-      DECLARE_BIND(save_state,            SSNES_SAVE_STATE_KEY)
-      DECLARE_BIND(load_state,            SSNES_LOAD_STATE_KEY)
-      DECLARE_BIND(state_slot_increase,   SSNES_STATE_SLOT_PLUS)
-      DECLARE_BIND(state_slot_decrease,   SSNES_STATE_SLOT_MINUS)
-      DECLARE_BIND(exit_emulator,         SSNES_QUIT_KEY)
-      DECLARE_BIND(toggle_fullscreen,     SSNES_FULLSCREEN_TOGGLE_KEY)
-      DECLARE_BIND(rate_step_up,          SSNES_AUDIO_INPUT_RATE_PLUS)
-      DECLARE_BIND(rate_step_down,        SSNES_AUDIO_INPUT_RATE_MINUS)
-      DECLARE_BIND(rewind,                SSNES_REWIND)
-      DECLARE_BIND(movie_record_toggle,   SSNES_MOVIE_RECORD_TOGGLE)
-      DECLARE_BIND(pause_toggle,          SSNES_PAUSE_TOGGLE)
-      DECLARE_BIND(frame_advance,         SSNES_FRAMEADVANCE)
-      DECLARE_BIND(reset,                 SSNES_RESET)
-      DECLARE_BIND(shader_next,           SSNES_SHADER_NEXT)
-      DECLARE_BIND(shader_prev,           SSNES_SHADER_PREV)
-      DECLARE_BIND(cheat_index_plus,      SSNES_CHEAT_INDEX_PLUS)
-      DECLARE_BIND(cheat_index_minus,     SSNES_CHEAT_INDEX_MINUS)
-      DECLARE_BIND(cheat_toggle,          SSNES_CHEAT_TOGGLE)
-      DECLARE_BIND(screenshot,            SSNES_SCREENSHOT)
-      DECLARE_BIND(dsp_config,            SSNES_DSP_CONFIG)
-      DECLARE_BIND(audio_mute,            SSNES_MUTE)
-   },
-   {
-      DECLARE_BIND(player3_a,             SNES_DEVICE_ID_JOYPAD_A)
-      DECLARE_BIND(player3_b,             SNES_DEVICE_ID_JOYPAD_B)
-      DECLARE_BIND(player3_y,             SNES_DEVICE_ID_JOYPAD_Y)
-      DECLARE_BIND(player3_x,             SNES_DEVICE_ID_JOYPAD_X)
-      DECLARE_BIND(player3_start,         SNES_DEVICE_ID_JOYPAD_START)
-      DECLARE_BIND(player3_select,        SNES_DEVICE_ID_JOYPAD_SELECT)
-      DECLARE_BIND(player3_l,             SNES_DEVICE_ID_JOYPAD_L)
-      DECLARE_BIND(player3_r,             SNES_DEVICE_ID_JOYPAD_R)
-      DECLARE_BIND(player3_left,          SNES_DEVICE_ID_JOYPAD_LEFT)
-      DECLARE_BIND(player3_right,         SNES_DEVICE_ID_JOYPAD_RIGHT)
-      DECLARE_BIND(player3_up,            SNES_DEVICE_ID_JOYPAD_UP)
-      DECLARE_BIND(player3_down,          SNES_DEVICE_ID_JOYPAD_DOWN)
-      DECLARE_BIND(toggle_fast_forward,   SSNES_FAST_FORWARD_KEY)
-      DECLARE_BIND(hold_fast_forward,     SSNES_FAST_FORWARD_HOLD_KEY)
-      DECLARE_BIND(save_state,            SSNES_SAVE_STATE_KEY)
-      DECLARE_BIND(load_state,            SSNES_LOAD_STATE_KEY)
-      DECLARE_BIND(state_slot_increase,   SSNES_STATE_SLOT_PLUS)
-      DECLARE_BIND(state_slot_decrease,   SSNES_STATE_SLOT_MINUS)
-      DECLARE_BIND(exit_emulator,         SSNES_QUIT_KEY)
-      DECLARE_BIND(toggle_fullscreen,     SSNES_FULLSCREEN_TOGGLE_KEY)
-      DECLARE_BIND(rate_step_up,          SSNES_AUDIO_INPUT_RATE_PLUS)
-      DECLARE_BIND(rate_step_down,        SSNES_AUDIO_INPUT_RATE_MINUS)
-      DECLARE_BIND(rewind,                SSNES_REWIND)
-      DECLARE_BIND(movie_record_toggle,   SSNES_MOVIE_RECORD_TOGGLE)
-      DECLARE_BIND(pause_toggle,          SSNES_PAUSE_TOGGLE)
-      DECLARE_BIND(frame_advance,         SSNES_FRAMEADVANCE)
-      DECLARE_BIND(reset,                 SSNES_RESET)
-      DECLARE_BIND(shader_next,           SSNES_SHADER_NEXT)
-      DECLARE_BIND(shader_prev,           SSNES_SHADER_PREV)
-      DECLARE_BIND(cheat_index_plus,      SSNES_CHEAT_INDEX_PLUS)
-      DECLARE_BIND(cheat_index_minus,     SSNES_CHEAT_INDEX_MINUS)
-      DECLARE_BIND(cheat_toggle,          SSNES_CHEAT_TOGGLE)
-      DECLARE_BIND(screenshot,            SSNES_SCREENSHOT)
-      DECLARE_BIND(dsp_config,            SSNES_DSP_CONFIG)
-      DECLARE_BIND(audio_mute,            SSNES_MUTE)
-   },
-   {
-      DECLARE_BIND(player4_a,             SNES_DEVICE_ID_JOYPAD_A)
-      DECLARE_BIND(player4_b,             SNES_DEVICE_ID_JOYPAD_B)
-      DECLARE_BIND(player4_y,             SNES_DEVICE_ID_JOYPAD_Y)
-      DECLARE_BIND(player4_x,             SNES_DEVICE_ID_JOYPAD_X)
-      DECLARE_BIND(player4_start,         SNES_DEVICE_ID_JOYPAD_START)
-      DECLARE_BIND(player4_select,        SNES_DEVICE_ID_JOYPAD_SELECT)
-      DECLARE_BIND(player4_l,             SNES_DEVICE_ID_JOYPAD_L)
-      DECLARE_BIND(player4_r,             SNES_DEVICE_ID_JOYPAD_R)
-      DECLARE_BIND(player4_left,          SNES_DEVICE_ID_JOYPAD_LEFT)
-      DECLARE_BIND(player4_right,         SNES_DEVICE_ID_JOYPAD_RIGHT)
-      DECLARE_BIND(player4_up,            SNES_DEVICE_ID_JOYPAD_UP)
-      DECLARE_BIND(player4_down,          SNES_DEVICE_ID_JOYPAD_DOWN)
-      DECLARE_BIND(toggle_fast_forward,   SSNES_FAST_FORWARD_KEY)
-      DECLARE_BIND(hold_fast_forward,     SSNES_FAST_FORWARD_HOLD_KEY)
-      DECLARE_BIND(save_state,            SSNES_SAVE_STATE_KEY)
-      DECLARE_BIND(load_state,            SSNES_LOAD_STATE_KEY)
-      DECLARE_BIND(state_slot_increase,   SSNES_STATE_SLOT_PLUS)
-      DECLARE_BIND(state_slot_decrease,   SSNES_STATE_SLOT_MINUS)
-      DECLARE_BIND(exit_emulator,         SSNES_QUIT_KEY)
-      DECLARE_BIND(toggle_fullscreen,     SSNES_FULLSCREEN_TOGGLE_KEY)
-      DECLARE_BIND(rate_step_up,          SSNES_AUDIO_INPUT_RATE_PLUS)
-      DECLARE_BIND(rate_step_down,        SSNES_AUDIO_INPUT_RATE_MINUS)
-      DECLARE_BIND(rewind,                SSNES_REWIND)
-      DECLARE_BIND(movie_record_toggle,   SSNES_MOVIE_RECORD_TOGGLE)
-      DECLARE_BIND(pause_toggle,          SSNES_PAUSE_TOGGLE)
-      DECLARE_BIND(frame_advance,         SSNES_FRAMEADVANCE)
-      DECLARE_BIND(reset,                 SSNES_RESET)
-      DECLARE_BIND(shader_next,           SSNES_SHADER_NEXT)
-      DECLARE_BIND(shader_prev,           SSNES_SHADER_PREV)
-      DECLARE_BIND(cheat_index_plus,      SSNES_CHEAT_INDEX_PLUS)
-      DECLARE_BIND(cheat_index_minus,     SSNES_CHEAT_INDEX_MINUS)
-      DECLARE_BIND(cheat_toggle,          SSNES_CHEAT_TOGGLE)
-      DECLARE_BIND(screenshot,            SSNES_SCREENSHOT)
-      DECLARE_BIND(dsp_config,            SSNES_DSP_CONFIG)
-      DECLARE_BIND(audio_mute,            SSNES_MUTE)
-   },
-   {
-      DECLARE_BIND(player5_a,             SNES_DEVICE_ID_JOYPAD_A)
-      DECLARE_BIND(player5_b,             SNES_DEVICE_ID_JOYPAD_B)
-      DECLARE_BIND(player5_y,             SNES_DEVICE_ID_JOYPAD_Y)
-      DECLARE_BIND(player5_x,             SNES_DEVICE_ID_JOYPAD_X)
-      DECLARE_BIND(player5_start,         SNES_DEVICE_ID_JOYPAD_START)
-      DECLARE_BIND(player5_select,        SNES_DEVICE_ID_JOYPAD_SELECT)
-      DECLARE_BIND(player5_l,             SNES_DEVICE_ID_JOYPAD_L)
-      DECLARE_BIND(player5_r,             SNES_DEVICE_ID_JOYPAD_R)
-      DECLARE_BIND(player5_left,          SNES_DEVICE_ID_JOYPAD_LEFT)
-      DECLARE_BIND(player5_right,         SNES_DEVICE_ID_JOYPAD_RIGHT)
-      DECLARE_BIND(player5_up,            SNES_DEVICE_ID_JOYPAD_UP)
-      DECLARE_BIND(player5_down,          SNES_DEVICE_ID_JOYPAD_DOWN)
-      DECLARE_BIND(toggle_fast_forward,   SSNES_FAST_FORWARD_KEY)
-      DECLARE_BIND(hold_fast_forward,     SSNES_FAST_FORWARD_HOLD_KEY)
-      DECLARE_BIND(save_state,            SSNES_SAVE_STATE_KEY)
-      DECLARE_BIND(load_state,            SSNES_LOAD_STATE_KEY)
-      DECLARE_BIND(state_slot_increase,   SSNES_STATE_SLOT_PLUS)
-      DECLARE_BIND(state_slot_decrease,   SSNES_STATE_SLOT_MINUS)
-      DECLARE_BIND(exit_emulator,         SSNES_QUIT_KEY)
-      DECLARE_BIND(toggle_fullscreen,     SSNES_FULLSCREEN_TOGGLE_KEY)
-      DECLARE_BIND(rate_step_up,          SSNES_AUDIO_INPUT_RATE_PLUS)
-      DECLARE_BIND(rate_step_down,        SSNES_AUDIO_INPUT_RATE_MINUS)
-      DECLARE_BIND(rewind,                SSNES_REWIND)
-      DECLARE_BIND(movie_record_toggle,   SSNES_MOVIE_RECORD_TOGGLE)
-      DECLARE_BIND(pause_toggle,          SSNES_PAUSE_TOGGLE)
-      DECLARE_BIND(frame_advance,         SSNES_FRAMEADVANCE)
-      DECLARE_BIND(reset,                 SSNES_RESET)
-      DECLARE_BIND(shader_next,           SSNES_SHADER_NEXT)
-      DECLARE_BIND(shader_prev,           SSNES_SHADER_PREV)
-      DECLARE_BIND(cheat_index_plus,      SSNES_CHEAT_INDEX_PLUS)
-      DECLARE_BIND(cheat_index_minus,     SSNES_CHEAT_INDEX_MINUS)
-      DECLARE_BIND(cheat_toggle,          SSNES_CHEAT_TOGGLE)
-      DECLARE_BIND(screenshot,            SSNES_SCREENSHOT)
-      DECLARE_BIND(dsp_config,            SSNES_DSP_CONFIG)
-      DECLARE_BIND(audio_mute,            SSNES_MUTE)
+      DECLARE_BIND(player1_a,             SNES_DEVICE_ID_JOYPAD_A),
+      DECLARE_BIND(player1_b,             SNES_DEVICE_ID_JOYPAD_B),
+      DECLARE_BIND(player1_y,             SNES_DEVICE_ID_JOYPAD_Y),
+      DECLARE_BIND(player1_x,             SNES_DEVICE_ID_JOYPAD_X),
+      DECLARE_BIND(player1_start,         SNES_DEVICE_ID_JOYPAD_START),
+      DECLARE_BIND(player1_select,        SNES_DEVICE_ID_JOYPAD_SELECT),
+      DECLARE_BIND(player1_l,             SNES_DEVICE_ID_JOYPAD_L),
+      DECLARE_BIND(player1_r,             SNES_DEVICE_ID_JOYPAD_R),
+      DECLARE_BIND(player1_left,          SNES_DEVICE_ID_JOYPAD_LEFT),
+      DECLARE_BIND(player1_right,         SNES_DEVICE_ID_JOYPAD_RIGHT),
+      DECLARE_BIND(player1_up,            SNES_DEVICE_ID_JOYPAD_UP),
+      DECLARE_BIND(player1_down,          SNES_DEVICE_ID_JOYPAD_DOWN),
+      DECLARE_BIND(toggle_fast_forward,   SSNES_FAST_FORWARD_KEY),
+      DECLARE_BIND(hold_fast_forward,     SSNES_FAST_FORWARD_HOLD_KEY),
+      DECLARE_BIND(save_state,            SSNES_SAVE_STATE_KEY),
+      DECLARE_BIND(load_state,            SSNES_LOAD_STATE_KEY),
+      DECLARE_BIND(state_slot_increase,   SSNES_STATE_SLOT_PLUS),
+      DECLARE_BIND(state_slot_decrease,   SSNES_STATE_SLOT_MINUS),
+      DECLARE_BIND(exit_emulator,         SSNES_QUIT_KEY),
+      DECLARE_BIND(toggle_fullscreen,     SSNES_FULLSCREEN_TOGGLE_KEY),
+      DECLARE_BIND(rate_step_up,          SSNES_AUDIO_INPUT_RATE_PLUS),
+      DECLARE_BIND(rate_step_down,        SSNES_AUDIO_INPUT_RATE_MINUS),
+      DECLARE_BIND(rewind,                SSNES_REWIND),
+      DECLARE_BIND(movie_record_toggle,   SSNES_MOVIE_RECORD_TOGGLE),
+      DECLARE_BIND(pause_toggle,          SSNES_PAUSE_TOGGLE),
+      DECLARE_BIND(frame_advance,         SSNES_FRAMEADVANCE),
+      DECLARE_BIND(reset,                 SSNES_RESET),
+      DECLARE_BIND(shader_next,           SSNES_SHADER_NEXT),
+      DECLARE_BIND(shader_prev,           SSNES_SHADER_PREV),
+      DECLARE_BIND(cheat_index_plus,      SSNES_CHEAT_INDEX_PLUS),
+      DECLARE_BIND(cheat_index_minus,     SSNES_CHEAT_INDEX_MINUS),
+      DECLARE_BIND(cheat_toggle,          SSNES_CHEAT_TOGGLE),
+      DECLARE_BIND(screenshot,            SSNES_SCREENSHOT),
+      DECLARE_BIND(dsp_config,            SSNES_DSP_CONFIG),
+      DECLARE_BIND(audio_mute,            SSNES_MUTE),
+      DECLARE_BIND_END(),
    },
+
+   DECL_PLAYER(2),
+   DECL_PLAYER(3),
+   DECL_PLAYER(4),
+   DECL_PLAYER(5),
 };
 
 struct key_map
@@ -734,7 +609,7 @@ static struct snes_keybind *find_snes_bind(unsigned port, int id)
 
 static int find_sk_bind(const char *str)
 {
-   for (int i = 0; i < sizeof(sk_map)/sizeof(struct key_map); i++)
+   for (int i = 0; i < sizeof(sk_map) / sizeof(struct key_map); i++)
    {
       if (strcasecmp(sk_map[i].str, str) == 0)
          return sk_map[i].key;
@@ -760,7 +635,7 @@ static void read_keybinds(config_file_t *conf)
 
    for (int j = 0; j < MAX_PLAYERS; j++)
    {
-      for (int i = 0; i < sizeof(bind_maps[0])/sizeof(struct bind_map); i++)
+      for (int i = 0; bind_maps[j][i].snes_key != SSNES_BIND_LIST_END; i++)
       {
          struct snes_keybind *bind = find_snes_bind(j, bind_maps[j][i].snes_key);
          if (!bind)

From a5b3f421d136305c0f1731531bc2a807ac54ba57 Mon Sep 17 00:00:00 2001
From: Themaister <maister@archlinux.us>
Date: Wed, 30 Nov 2011 17:32:30 +0100
Subject: [PATCH 2/3] Fix include paths for libsnes header.

---
 dynamic.c        | 2 +-
 dynamic.h        | 2 +-
 file.c           | 2 +-
 gfx/snes_state.c | 2 +-
 input/sdl.c      | 2 +-
 netplay.h        | 2 +-
 ssnes.c          | 2 +-
 7 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dynamic.c b/dynamic.c
index 29364a9d3d..32f9f189cb 100644
--- a/dynamic.c
+++ b/dynamic.c
@@ -25,7 +25,7 @@
 #include "config.h"
 #endif
 
-#include <libsnes.hpp>
+#include "libsnes.hpp"
 
 #ifdef _WIN32
 #include <windows.h>
diff --git a/dynamic.h b/dynamic.h
index b08e329758..bee2014c8d 100644
--- a/dynamic.h
+++ b/dynamic.h
@@ -19,7 +19,7 @@
 #define __DYNAMIC_H
 
 #include <stdbool.h>
-#include <libsnes.hpp>
+#include "libsnes.hpp"
 
 void init_dlsym(void);
 void uninit_dlsym(void);
diff --git a/file.c b/file.c
index 73c7d344da..0248d6588f 100644
--- a/file.c
+++ b/file.c
@@ -19,7 +19,7 @@
 #include "general.h"
 #include <stdlib.h>
 #include <stdbool.h>
-#include <libsnes.hpp>
+#include "libsnes.hpp"
 #include <string.h>
 #include <assert.h>
 #include <time.h>
diff --git a/gfx/snes_state.c b/gfx/snes_state.c
index 7e8eeb26f0..9cd6240d77 100644
--- a/gfx/snes_state.c
+++ b/gfx/snes_state.c
@@ -20,7 +20,7 @@
 #include <assert.h>
 #include "strl.h"
 #include "general.h"
-#include <libsnes.hpp>
+#include "../libsnes.hpp"
 
 #ifdef HAVE_PYTHON
 #include "py_state/py_state.h"
diff --git a/input/sdl.c b/input/sdl.c
index e0d54f1712..a96cf79798 100644
--- a/input/sdl.c
+++ b/input/sdl.c
@@ -22,7 +22,7 @@
 #include "general.h"
 #include <stdint.h>
 #include <stdlib.h>
-#include <libsnes.hpp>
+#include "../libsnes.hpp"
 #include "ssnes_sdl_input.h"
 #include "keysym.h"
 
diff --git a/netplay.h b/netplay.h
index 2e439c5f9e..b5770a1fac 100644
--- a/netplay.h
+++ b/netplay.h
@@ -21,7 +21,7 @@
 
 #include <stdint.h>
 #include <stdbool.h>
-#include <libsnes.hpp>
+#include "libsnes.hpp"
 
 void input_poll_net(void);
 int16_t input_state_net(bool port, unsigned device, unsigned index, unsigned id);
diff --git a/ssnes.c b/ssnes.c
index 6f97b28a60..2ead93c9ae 100644
--- a/ssnes.c
+++ b/ssnes.c
@@ -16,7 +16,7 @@
  */
 
 #include <stdbool.h>
-#include <libsnes.hpp>
+#include "libsnes.hpp"
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>

From b87f50dc9db73dff123290e8646b094156454f06 Mon Sep 17 00:00:00 2001
From: Themaister <maister@archlinux.us>
Date: Wed, 30 Nov 2011 17:34:18 +0100
Subject: [PATCH 3/3] Fix include path.

---
 gfx/gfx_common.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gfx/gfx_common.c b/gfx/gfx_common.c
index 2f2ee6d517..99571d75f6 100644
--- a/gfx/gfx_common.c
+++ b/gfx/gfx_common.c
@@ -16,7 +16,7 @@
  */
 
 #include "gfx_common.h"
-#include "general.h"
+#include "../general.h"
 #include <sys/time.h>
 
 static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, int frames)