diff --git a/gfx/gl.c b/gfx/gl.c index b0285fa303..e6e120f75f 100644 --- a/gfx/gl.c +++ b/gfx/gl.c @@ -650,10 +650,6 @@ void gl_init_fbo(void *data, unsigned width, unsigned height) #ifndef HAVE_RGL bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height) { -#if defined(__QNX__) || defined(ANDROID) - width = 512; - height = 512; -#endif RARCH_LOG("[GL]: Initializing HW render (%u x %u).\n", width, height); if (!load_fbo_proc(gl)) @@ -662,7 +658,7 @@ bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height) glBindTexture(GL_TEXTURE_2D, 0); pglGenFramebuffers(TEXTURES, gl->hw_render_fbo); - bool depth = g_extern.system.hw_render_callback.depth; + bool depth = g_extern.system.hw_render_callback.depth; if (depth) { diff --git a/libretro-test-gl/jni/Android.mk b/libretro-test-gl/jni/Android.mk new file mode 100644 index 0000000000..2f776bb533 --- /dev/null +++ b/libretro-test-gl/jni/Android.mk @@ -0,0 +1,25 @@ +LOCAL_PATH := $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE := retro-test-gl + +ifeq ($(TARGET_ARCH),arm) +LOCAL_CFLAGS += -DANDROID_ARM +LOCAL_ARM_MODE := arm +endif + +ifeq ($(TARGET_ARCH),x86) +LOCAL_CFLAGS += -DANDROID_X86 +endif + +ifeq ($(TARGET_ARCH),mips) +LOCAL_CFLAGS += -DANDROID_MIPS +endif + +LOCAL_SRC_FILES += $(wildcard ../*.c) +LOCAL_CFLAGS += -O2 -Wall -std=gnu99 -ffast-math -DGLES +LOCAL_LDLIBS += -lGLESv2 + +include $(BUILD_SHARED_LIBRARY) + diff --git a/libretro-test-gl/jni/Application.mk b/libretro-test-gl/jni/Application.mk new file mode 100644 index 0000000000..2b3a608fa0 --- /dev/null +++ b/libretro-test-gl/jni/Application.mk @@ -0,0 +1,3 @@ +APP_ABI := all +APP_PLATFORM := android-9 + diff --git a/libretro-test-gl/libretro-test.c b/libretro-test-gl/libretro-test.c index 84ac4b1a46..170bb154fc 100644 --- a/libretro-test-gl/libretro-test.c +++ b/libretro-test-gl/libretro-test.c @@ -9,13 +9,33 @@ static struct retro_hw_render_callback hw_render; #define GL_GLEXT_PROTOTYPES -#if defined(GLES) && 0 +#if defined(GLES) #include #else #include #include #endif +#ifdef GLES +#define pglCreateProgram glCreateProgram +#define pglCreateShader glCreateShader +#define pglCompileShader glCompileShader +#define pglUseProgram glUseProgram +#define pglShaderSource glShaderSource +#define pglAttachShader glAttachShader +#define pglLinkProgram glLinkProgram +#define pglBindFramebuffer glBindFramebuffer +#define pglGetUniformLocation glGetUniformLocation +#define pglUniformMatrix4fv glUniformMatrix4fv +#define pglGetAttribLocation glGetAttribLocation +#define pglVertexAttribPointer glVertexAttribPointer +#define pglEnableVertexAttribArray glEnableVertexAttribArray +#define pglDisableVertexAttribArray glDisableVertexAttribArray +#define pglGenBuffers glGenBuffers +#define pglBufferData glBufferData +#define pglBindBuffer glBindBuffer +#define init_gl_proc() +#else static PFNGLCREATEPROGRAMPROC pglCreateProgram; static PFNGLCREATESHADERPROC pglCreateShader; static PFNGLCREATESHADERPROC pglCompileShader; @@ -71,6 +91,7 @@ static void init_gl_proc(void) memcpy(proc_map[i].proc, &proc, sizeof(proc)); } } +#endif static GLuint prog; static GLuint vbo;