(GL1 renderchain) Get rid of bind_prev_texture

This commit is contained in:
twinaphex 2018-05-13 02:41:31 +02:00
parent ad2290df43
commit 1763b8ad55

View File

@ -61,19 +61,6 @@ void gl1_renderchain_free(void *data, void *chain_data)
(void)data;
}
static void gl1_renderchain_bind_prev_texture(
void *data,
void *chain_data,
const struct video_tex_info *tex_info)
{
gl_t *gl = (gl_t*)data;
memmove(gl->prev_info + 1, gl->prev_info,
sizeof(*tex_info) * (gl->textures - 1));
memcpy(&gl->prev_info[0], tex_info,
sizeof(*tex_info));
}
static void gl1_renderchain_viewport_info(
void *data, void *chain_data,
struct video_viewport *vp)
@ -334,7 +321,7 @@ gl_renderchain_driver_t gl1_renderchain = {
NULL, /* deinit_fbo */
gl1_renderchain_viewport_info,
gl1_renderchain_read_viewport,
gl1_renderchain_bind_prev_texture,
NULL, /* bind_prev_texture */
gl1_renderchain_free_internal,
gl1_renderchain_new,
NULL, /* renderchain_init */