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(PS3) Fixes setting CGP preset file
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1643b30146
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1734586c24
@ -1325,9 +1325,12 @@ static int set_setting_action(void *data, unsigned switchvalue, uint64_t input)
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#ifdef HAVE_OSKUTIL
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if((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
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{
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rmenu_state.osk_param = SHADER_PRESET_FILE;
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rmenu_state.osk_init = osk_callback_enter_filename_init;
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rmenu_state.osk_callback = osk_callback_enter_filename;
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if(g_extern.main_is_init)
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{
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rmenu_state.osk_param = SHADER_PRESET_FILE;
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rmenu_state.osk_init = osk_callback_enter_filename_init;
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rmenu_state.osk_callback = osk_callback_enter_filename;
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}
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}
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#endif
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break;
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@ -1335,6 +1338,11 @@ static int set_setting_action(void *data, unsigned switchvalue, uint64_t input)
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break;
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#endif
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case SETTING_DEFAULT_VIDEO_ALL:
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if(input & (1ULL << RMENU_DEVICE_NAV_START))
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{
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set_setting_action(NULL, SETTING_SHADER, 1ULL << RMENU_DEVICE_NAV_START);
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set_setting_action(NULL, SETTING_SHADER_2, 1ULL << RMENU_DEVICE_NAV_START);
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}
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break;
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case SETTING_SOUND_MODE:
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if(input & (1ULL << RMENU_DEVICE_NAV_LEFT))
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@ -1363,16 +1363,20 @@ bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info)
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fprintf(file, "scale0 = %.1f\n", info->fbo_scale);
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}
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#ifndef __CELLOS_LV2__
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if (info->lut_texture_path && info->lut_texture_id)
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{
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fprintf(file, "textures = %s\n", info->lut_texture_id);
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fprintf(file, "%s = \"%s\"\n",
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info->lut_texture_id, info->lut_texture_path);
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/* something is breaking in here right now - don't know what it is, but don't bother with it for now */
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fprintf(file, "%s_absolute = %s\n",
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info->lut_texture_id,
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info->lut_texture_absolute ? "true" : "false");
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}
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#endif
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fclose(file);
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return true;
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