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https://github.com/libretro/RetroArch
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(RMenu) Shortened some text messages so that it fits on Xbox 1
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@ -1946,7 +1946,7 @@ static void ingame_menu(menu *current_menu, uint64_t input)
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if(input & (1 << RMENU_DEVICE_NAV_RIGHT))
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rarch_state_slot_increase();
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snprintf(comment, sizeof(comment), "Press [%s] / [%s] to change slots.\nPress [%s] to load the state from the current state slot.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_LEFT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_RIGHT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_B));
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snprintf(comment, sizeof(comment), "Press [%s] to load the current state.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_B));
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break;
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case MENU_ITEM_SAVE_STATE:
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if(input & (1 << RMENU_DEVICE_NAV_B))
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@ -1960,15 +1960,15 @@ static void ingame_menu(menu *current_menu, uint64_t input)
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if(input & (1 << RMENU_DEVICE_NAV_RIGHT))
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rarch_state_slot_increase();
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snprintf(comment, sizeof(comment), "Press [%s] / [%s] to change slots.\nPress [%s] to save the state to the current state slot.",rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_LEFT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_RIGHT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_B));
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snprintf(comment, sizeof(comment), "Press [%s] to save the current state.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_B));
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break;
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case MENU_ITEM_KEEP_ASPECT_RATIO:
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set_setting_action(current_menu, SETTING_KEEP_ASPECT_RATIO, input);
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snprintf(comment, sizeof(comment), "Press [%s] / [%s] to change the [Aspect Ratio].\nPress [%s] to reset back to default values.",rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_LEFT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_RIGHT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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snprintf(comment, sizeof(comment), "Press [%s] to reset back to default values.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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break;
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case MENU_ITEM_OVERSCAN_AMOUNT:
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set_setting_action(current_menu, SETTING_HW_OVERSCAN_AMOUNT, input);
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snprintf(comment, sizeof(comment), "Press [%s] / [%s] to change the [Overscan] settings.\nPress [%s] to reset back to default values.",rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_LEFT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_RIGHT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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snprintf(comment, sizeof(comment), "Press [%s] to reset back to default values.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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break;
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case MENU_ITEM_ORIENTATION:
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if(input & (1 << RMENU_DEVICE_NAV_LEFT))
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@ -1988,12 +1988,12 @@ static void ingame_menu(menu *current_menu, uint64_t input)
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rarch_settings_default(S_DEF_ROTATION);
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video_ptr.set_rotation(NULL, g_console.screen_orientation);
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}
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snprintf(comment, sizeof(comment), "Press [%s] / [%s] to change the [Orientation] settings.\nPress [%s] to reset back to default values.",rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_LEFT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_RIGHT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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snprintf(comment, sizeof(comment), "Press [%s] to reset back to default values.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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break;
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#ifdef HAVE_FBO
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case MENU_ITEM_SCALE_FACTOR:
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set_setting_action(current_menu, SETTING_SCALE_FACTOR, input);
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snprintf(comment, sizeof(comment), "Press [%s] / [%s] to change the [Scaling] settings.\nPress [%s] to reset back to default values.",rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_LEFT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_RIGHT), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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snprintf(comment, sizeof(comment), "Press [%s] to reset back to default values.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_START));
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break;
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#endif
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case MENU_ITEM_FRAME_ADVANCE:
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@ -2002,7 +2002,7 @@ static void ingame_menu(menu *current_menu, uint64_t input)
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rarch_settings_change(S_FRAME_ADVANCE);
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g_console.ingame_menu_item = MENU_ITEM_FRAME_ADVANCE;
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}
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snprintf(comment, sizeof(comment), "Press [%s], [%s] or [%s] to step one frame.\nPressing the button rapidly will advance the frame more slowly.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_B), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_L2), rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_R2));
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snprintf(comment, sizeof(comment), "Press [%s] to step one frame.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_B));
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break;
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case MENU_ITEM_RESIZE_MODE:
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if(input & (1 << RMENU_DEVICE_NAV_B))
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@ -2012,7 +2012,7 @@ static void ingame_menu(menu *current_menu, uint64_t input)
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case MENU_ITEM_SCREENSHOT_MODE:
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if(input & (1 << RMENU_DEVICE_NAV_B))
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menu_stack_push(INGAME_MENU_SCREENSHOT);
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snprintf(comment, sizeof(comment), "Allows you to take a screenshot without any text.\nPress [%s] to go back to the in-game menu.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_A));
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snprintf(comment, sizeof(comment), "Press [%s] to go back to the in-game menu.", rarch_input_find_platform_key_label(1 << RETRO_DEVICE_ID_JOYPAD_A));
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break;
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case MENU_ITEM_RETURN_TO_GAME:
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if(input & (1 << RMENU_DEVICE_NAV_B))
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@ -2158,7 +2158,7 @@ void menu_init (void)
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struct retro_system_info info;
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retro_get_system_info(&info);
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const char *id = info.library_name ? info.library_name : "Unknown";
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snprintf(m_title, sizeof(m_title), "Core: %s %s", id, info.library_version);
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snprintf(m_title, sizeof(m_title), "%s %s", id, info.library_version);
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rmenu_filebrowser_init();
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}
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