mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
(D3D9) Refactor render_chain.cpp - isolate Cg code
This commit is contained in:
parent
68a6da85b7
commit
16af303c9e
@ -16,6 +16,7 @@
|
||||
#include "render_chain.hpp"
|
||||
#include <string.h>
|
||||
|
||||
#ifdef HAVE_CG
|
||||
static const char *stock_program =
|
||||
"void main_vertex"
|
||||
"("
|
||||
@ -40,15 +41,114 @@ static const char *stock_program =
|
||||
" return color * tex2D(s0, tex);"
|
||||
"}";
|
||||
|
||||
RenderChain::~RenderChain()
|
||||
bool RenderChain::compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::string &shader)
|
||||
{
|
||||
CGprofile vertex_profile = cgD3D9GetLatestVertexProfile();
|
||||
CGprofile fragment_profile = cgD3D9GetLatestPixelProfile();
|
||||
RARCH_LOG("[D3D Cg]: Vertex profile: %s\n", cgGetProfileString(vertex_profile));
|
||||
RARCH_LOG("[D3D Cg]: Fragment profile: %s\n", cgGetProfileString(fragment_profile));
|
||||
const char **fragment_opts = cgD3D9GetOptimalOptions(fragment_profile);
|
||||
const char **vertex_opts = cgD3D9GetOptimalOptions(vertex_profile);
|
||||
|
||||
if (shader.length() > 0)
|
||||
{
|
||||
RARCH_LOG("[D3D Cg]: Compiling shader: %s.\n", shader.c_str());
|
||||
fPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
|
||||
shader.c_str(), fragment_profile, "main_fragment", fragment_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Fragment error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
|
||||
vPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
|
||||
shader.c_str(), vertex_profile, "main_vertex", vertex_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Vertex error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
}
|
||||
else
|
||||
{
|
||||
RARCH_LOG("[D3D Cg]: Compiling stock shader.\n");
|
||||
|
||||
fPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_program,
|
||||
fragment_profile, "main_fragment", fragment_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Fragment error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
|
||||
vPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_program,
|
||||
vertex_profile, "main_vertex", vertex_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Vertex error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
}
|
||||
|
||||
if (!fPrg || !vPrg)
|
||||
return false;
|
||||
|
||||
cgD3D9LoadProgram(fPrg, true, 0);
|
||||
cgD3D9LoadProgram(vPrg, true, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderChain::set_shaders(CGprogram &fPrg, CGprogram &vPrg)
|
||||
{
|
||||
cgD3D9BindProgram(fPrg);
|
||||
cgD3D9BindProgram(vPrg);
|
||||
}
|
||||
|
||||
void RenderChain::destroy_stock_shaders(void)
|
||||
{
|
||||
clear();
|
||||
#ifdef HAVE_CG
|
||||
if (fStock)
|
||||
cgDestroyProgram(fStock);
|
||||
if (vStock)
|
||||
cgDestroyProgram(vStock);
|
||||
}
|
||||
|
||||
void RenderChain::set_shader_mvp(CGprogram &vPrg, D3DXMATRIX &tmp)
|
||||
{
|
||||
CGparameter cgpModelViewProj = cgGetNamedParameter(vPrg, "modelViewProj");
|
||||
if (cgpModelViewProj)
|
||||
cgD3D9SetUniformMatrix(cgpModelViewProj, &tmp);
|
||||
}
|
||||
|
||||
#define set_cg_param(prog, param, val) do { \
|
||||
CGparameter cgp = cgGetNamedParameter(prog, param); \
|
||||
if (cgp) \
|
||||
cgD3D9SetUniform(cgp, &val); \
|
||||
} while(0)
|
||||
|
||||
void RenderChain::set_shader_params(Pass &pass,
|
||||
unsigned video_w, unsigned video_h,
|
||||
unsigned tex_w, unsigned tex_h,
|
||||
unsigned viewport_w, unsigned viewport_h)
|
||||
{
|
||||
D3DXVECTOR2 video_size, texture_size, output_size;
|
||||
video_size.x = video_w;
|
||||
video_size.y = video_h;
|
||||
texture_size.x = tex_w;
|
||||
texture_size.y = tex_h;
|
||||
output_size.x = viewport_w;
|
||||
output_size.y = viewport_h;
|
||||
|
||||
set_cg_param(pass.vPrg, "IN.video_size", video_size);
|
||||
set_cg_param(pass.fPrg, "IN.video_size", video_size);
|
||||
set_cg_param(pass.vPrg, "IN.texture_size", texture_size);
|
||||
set_cg_param(pass.fPrg, "IN.texture_size", texture_size);
|
||||
set_cg_param(pass.vPrg, "IN.output_size", output_size);
|
||||
set_cg_param(pass.fPrg, "IN.output_size", output_size);
|
||||
|
||||
float frame_cnt = frame_count;
|
||||
if (pass.info.pass->frame_count_mod)
|
||||
frame_cnt = frame_count % pass.info.pass->frame_count_mod;
|
||||
set_cg_param(pass.fPrg, "IN.frame_count", frame_cnt);
|
||||
set_cg_param(pass.vPrg, "IN.frame_count", frame_cnt);
|
||||
}
|
||||
#endif
|
||||
|
||||
RenderChain::~RenderChain()
|
||||
{
|
||||
clear();
|
||||
destroy_stock_shaders();
|
||||
if (tracker)
|
||||
state_tracker_free(tracker);
|
||||
}
|
||||
@ -310,7 +410,7 @@ bool RenderChain::render(const void *data,
|
||||
|
||||
end_render();
|
||||
set_shaders(fStock, vStock);
|
||||
set_cg_mvp(vStock, final_viewport.Width, final_viewport.Height, 0);
|
||||
set_mvp(vStock, final_viewport.Width, final_viewport.Height, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -381,65 +481,6 @@ bool RenderChain::create_first_pass(const LinkInfo &info, PixelFormat fmt)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderChain::compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::string &shader)
|
||||
{
|
||||
#ifdef HAVE_CG
|
||||
CGprofile vertex_profile = cgD3D9GetLatestVertexProfile();
|
||||
CGprofile fragment_profile = cgD3D9GetLatestPixelProfile();
|
||||
RARCH_LOG("[D3D Cg]: Vertex profile: %s\n", cgGetProfileString(vertex_profile));
|
||||
RARCH_LOG("[D3D Cg]: Fragment profile: %s\n", cgGetProfileString(fragment_profile));
|
||||
const char **fragment_opts = cgD3D9GetOptimalOptions(fragment_profile);
|
||||
const char **vertex_opts = cgD3D9GetOptimalOptions(vertex_profile);
|
||||
|
||||
if (shader.length() > 0)
|
||||
{
|
||||
RARCH_LOG("[D3D Cg]: Compiling shader: %s.\n", shader.c_str());
|
||||
fPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
|
||||
shader.c_str(), fragment_profile, "main_fragment", fragment_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Fragment error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
|
||||
vPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE,
|
||||
shader.c_str(), vertex_profile, "main_vertex", vertex_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Vertex error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
}
|
||||
else
|
||||
{
|
||||
RARCH_LOG("[D3D Cg]: Compiling stock shader.\n");
|
||||
|
||||
fPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_program,
|
||||
fragment_profile, "main_fragment", fragment_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Fragment error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
|
||||
vPrg = cgCreateProgram(cgCtx, CG_SOURCE, stock_program,
|
||||
vertex_profile, "main_vertex", vertex_opts);
|
||||
|
||||
if (cgGetLastListing(cgCtx))
|
||||
RARCH_ERR("[D3D Cg]: Vertex error:\n%s\n", cgGetLastListing(cgCtx));
|
||||
}
|
||||
|
||||
if (!fPrg || !vPrg)
|
||||
return false;
|
||||
|
||||
cgD3D9LoadProgram(fPrg, true, 0);
|
||||
cgD3D9LoadProgram(vPrg, true, 0);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderChain::set_shaders(CGprogram &fPrg, CGprogram &vPrg)
|
||||
{
|
||||
#ifdef HAVE_CG
|
||||
cgD3D9BindProgram(fPrg);
|
||||
cgD3D9BindProgram(vPrg);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RenderChain::set_vertices(Pass &pass,
|
||||
unsigned width, unsigned height,
|
||||
unsigned out_width, unsigned out_height,
|
||||
@ -502,14 +543,11 @@ void RenderChain::set_vertices(Pass &pass,
|
||||
pass.vertex_buf->Unlock();
|
||||
}
|
||||
|
||||
#ifdef HAVE_CG
|
||||
set_cg_mvp(pass.vPrg, vp_width, vp_height, rotation);
|
||||
|
||||
set_cg_params(pass,
|
||||
set_mvp(pass.vPrg, vp_width, vp_height, rotation);
|
||||
set_shader_params(pass,
|
||||
width, height,
|
||||
info.tex_w, info.tex_h,
|
||||
vp_width, vp_height);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RenderChain::set_viewport(const D3DVIEWPORT &vp)
|
||||
@ -517,7 +555,7 @@ void RenderChain::set_viewport(const D3DVIEWPORT &vp)
|
||||
dev->SetViewport(&vp);
|
||||
}
|
||||
|
||||
void RenderChain::set_cg_mvp(CGprogram &vPrg,
|
||||
void RenderChain::set_mvp(CGprogram &vPrg,
|
||||
unsigned vp_width, unsigned vp_height,
|
||||
unsigned rotation)
|
||||
{
|
||||
@ -532,44 +570,7 @@ void RenderChain::set_cg_mvp(CGprogram &vPrg,
|
||||
D3DXMatrixMultiply(&proj, &ortho, &rot);
|
||||
D3DXMatrixTranspose(&tmp, &proj);
|
||||
|
||||
#ifdef HAVE_CG
|
||||
CGparameter cgpModelViewProj = cgGetNamedParameter(vPrg, "modelViewProj");
|
||||
if (cgpModelViewProj)
|
||||
cgD3D9SetUniformMatrix(cgpModelViewProj, &tmp);
|
||||
#endif
|
||||
}
|
||||
|
||||
#define set_cg_param(prog, param, val) do { \
|
||||
CGparameter cgp = cgGetNamedParameter(prog, param); \
|
||||
if (cgp) \
|
||||
cgD3D9SetUniform(cgp, &val); \
|
||||
} while(0)
|
||||
|
||||
void RenderChain::set_cg_params(Pass &pass,
|
||||
unsigned video_w, unsigned video_h,
|
||||
unsigned tex_w, unsigned tex_h,
|
||||
unsigned viewport_w, unsigned viewport_h)
|
||||
{
|
||||
D3DXVECTOR2 video_size, texture_size, output_size;
|
||||
video_size.x = video_w;
|
||||
video_size.y = video_h;
|
||||
texture_size.x = tex_w;
|
||||
texture_size.y = tex_h;
|
||||
output_size.x = viewport_w;
|
||||
output_size.y = viewport_h;
|
||||
|
||||
set_cg_param(pass.vPrg, "IN.video_size", video_size);
|
||||
set_cg_param(pass.fPrg, "IN.video_size", video_size);
|
||||
set_cg_param(pass.vPrg, "IN.texture_size", texture_size);
|
||||
set_cg_param(pass.fPrg, "IN.texture_size", texture_size);
|
||||
set_cg_param(pass.vPrg, "IN.output_size", output_size);
|
||||
set_cg_param(pass.fPrg, "IN.output_size", output_size);
|
||||
|
||||
float frame_cnt = frame_count;
|
||||
if (pass.info.pass->frame_count_mod)
|
||||
frame_cnt = frame_count % pass.info.pass->frame_count_mod;
|
||||
set_cg_param(pass.fPrg, "IN.frame_count", frame_cnt);
|
||||
set_cg_param(pass.vPrg, "IN.frame_count", frame_cnt);
|
||||
set_shader_mvp(vPrg, tmp);
|
||||
}
|
||||
|
||||
void RenderChain::clear_texture(Pass &pass)
|
||||
@ -677,7 +678,7 @@ void RenderChain::render_pass(Pass &pass, unsigned pass_index)
|
||||
|
||||
void RenderChain::log_info(const LinkInfo &info)
|
||||
{
|
||||
RARCH_LOG("[D3D9 Cg]: Render pass info:\n");
|
||||
RARCH_LOG("[D3D]: Render pass info:\n");
|
||||
RARCH_LOG("\tTexture width: %u\n", info.tex_w);
|
||||
RARCH_LOG("\tTexture height: %u\n", info.tex_h);
|
||||
|
||||
|
@ -127,11 +127,17 @@ class RenderChain
|
||||
bool create_first_pass(const LinkInfo &info, PixelFormat fmt);
|
||||
#if defined(HAVE_CG)
|
||||
bool compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::string &shader);
|
||||
void destroy_stock_shaders(void);
|
||||
void set_shaders(CGprogram &fPrg, CGprogram &vPrg);
|
||||
void set_cg_mvp(CGprogram &vPrg,
|
||||
void set_shader_mvp(CGprogram &vPrg, D3DXMATRIX &tmp);
|
||||
void set_shader_params(Pass &pass,
|
||||
unsigned input_w, unsigned input_h,
|
||||
unsigned tex_w, unsigned tex_h,
|
||||
unsigned vp_w, unsigned vp_h);
|
||||
#endif
|
||||
void set_mvp(CGprogram &vPrg,
|
||||
unsigned vp_width, unsigned vp_height,
|
||||
unsigned rotation);
|
||||
#endif
|
||||
|
||||
void set_vertices(Pass &pass,
|
||||
unsigned width, unsigned height,
|
||||
@ -140,11 +146,6 @@ class RenderChain
|
||||
unsigned rotation);
|
||||
void set_viewport(const D3DVIEWPORT &vp);
|
||||
|
||||
void set_cg_params(Pass &pass,
|
||||
unsigned input_w, unsigned input_h,
|
||||
unsigned tex_w, unsigned tex_h,
|
||||
unsigned vp_w, unsigned vp_h);
|
||||
|
||||
void clear_texture(Pass &pass);
|
||||
|
||||
void blit_to_texture(const void *data,
|
||||
|
Loading…
x
Reference in New Issue
Block a user