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Add some more glfw key maps.
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@ -276,6 +276,7 @@ struct bind_map
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int snes_key;
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};
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// Big and nasty bind map... :)
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static const struct bind_map bind_maps[2][13] = {
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{
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{ "input_player1_a", "input_player1_a_btn", NULL, SNES_DEVICE_ID_JOYPAD_A },
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@ -322,6 +323,9 @@ static const struct glfw_map glfw_map[] = {
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{ "up", GLFW_KEY_UP },
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{ "down", GLFW_KEY_DOWN },
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{ "enter", GLFW_KEY_ENTER },
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{ "tab", GLFW_KEY_TAB },
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{ "insert", GLFW_KEY_INSERT },
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{ "del", GLFW_KEY_DEL },
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{ "rshift", GLFW_KEY_RSHIFT },
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{ "shift", GLFW_KEY_LSHIFT },
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{ "ctrl", GLFW_KEY_LCTRL },
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