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[GX] fix audio stuttering on exit/low fps
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@ -44,6 +44,9 @@ static gx_audio_t *g_audio;
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static void dma_callback(void)
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static void dma_callback(void)
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{
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{
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// erase last chunk to avoid repeating audio
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memset(g_audio->data[g_audio->dma_busy], 0, CHUNK_SIZE);
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g_audio->dma_busy = g_audio->dma_next;
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g_audio->dma_busy = g_audio->dma_next;
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g_audio->dma_next = (g_audio->dma_next + 1) & (BLOCKS - 1);
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g_audio->dma_next = (g_audio->dma_next + 1) & (BLOCKS - 1);
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@ -140,6 +143,8 @@ static bool gx_audio_stop(void *data)
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{
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{
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(void)data;
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(void)data;
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AUDIO_StopDMA();
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AUDIO_StopDMA();
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memset(g_audio->data, 0, sizeof(g_audio->data));
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DCFlushRange(g_audio->data, sizeof(g_audio->data));
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return true;
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return true;
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}
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}
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