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(D3D) Get rid of unused D3D macros
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@ -60,10 +60,6 @@
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#include <vector>
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#ifndef _XBOX
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#define D3DDevice_SetSamplerState_AddressU(dev, sampler, type) dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, type)
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#define D3DDevice_SetSamplerState_AddressV(dev, sampler, type) dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, type)
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#define D3DDevice_SetSamplerState_MinFilter(dev, sampler, type) dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, type)
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#define D3DDevice_SetSamplerState_MagFilter(dev, sampler, type) dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, type)
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#define D3DTexture_LockRectClear(pass, tex, level, lockedrect, rect, flags) \
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if (SUCCEEDED(tex->LockRect(level, &lockedrect, rect, flags))) \
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{ \
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