Move runloop_shader_dir to runloop_ctl as static local variable

This commit is contained in:
twinaphex 2015-12-26 10:05:10 +01:00
parent a93cda3aef
commit 15336342fa

View File

@ -77,7 +77,6 @@ typedef struct event_cmd_state
retro_input_t state[3];
} event_cmd_state_t;
static rarch_dir_list_t runloop_shader_dir;
static msg_queue_t *g_msg_queue;
@ -293,14 +292,17 @@ static void check_stateslots(settings_t *settings,
#define SHADER_EXT_CG 0x0059776fU
#define SHADER_EXT_CGP 0x0b8865bfU
static void shader_dir_free(void)
static void shader_dir_free(rarch_dir_list_t *dir_list)
{
dir_list_free(runloop_shader_dir.list);
runloop_shader_dir.list = NULL;
runloop_shader_dir.ptr = 0;
if (!dir_list)
return;
dir_list_free(dir_list->list);
dir_list->list = NULL;
dir_list->ptr = 0;
}
static bool shader_dir_init(void)
static bool shader_dir_init(rarch_dir_list_t *dir_list)
{
unsigned i;
settings_t *settings = config_get_ptr();
@ -308,21 +310,21 @@ static bool shader_dir_init(void)
if (!*settings->video.shader_dir)
return false;
runloop_shader_dir.list = dir_list_new_special(NULL, DIR_LIST_SHADERS, NULL);
dir_list->list = dir_list_new_special(NULL, DIR_LIST_SHADERS, NULL);
if (!runloop_shader_dir.list || runloop_shader_dir.list->size == 0)
if (!dir_list->list || dir_list->list->size == 0)
{
event_command(EVENT_CMD_SHADER_DIR_DEINIT);
return false;
}
runloop_shader_dir.ptr = 0;
dir_list_sort(runloop_shader_dir.list, false);
dir_list->ptr = 0;
dir_list_sort(dir_list->list, false);
for (i = 0; i < runloop_shader_dir.list->size; i++)
for (i = 0; i < dir_list->list->size; i++)
RARCH_LOG("%s \"%s\"\n",
msg_hash_to_str(MSG_FOUND_SHADER),
runloop_shader_dir.list->elems[i].data);
dir_list->list->elems[i].data);
return true;
}
@ -337,7 +339,7 @@ static bool shader_dir_init(void)
*
* Will also immediately apply the shader.
**/
static void check_shader_dir(bool pressed_next, bool pressed_prev)
static void check_shader_dir(rarch_dir_list_t *dir_list, bool pressed_next, bool pressed_prev)
{
uint32_t ext_hash;
char msg[128];
@ -345,25 +347,25 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev)
const char *ext = NULL;
enum rarch_shader_type type = RARCH_SHADER_NONE;
if (!runloop_shader_dir.list)
if (!dir_list || !dir_list->list)
return;
if (pressed_next)
{
runloop_shader_dir.ptr = (runloop_shader_dir.ptr + 1) %
runloop_shader_dir.list->size;
dir_list->ptr = (dir_list->ptr + 1) %
dir_list->list->size;
}
else if (pressed_prev)
{
if (runloop_shader_dir.ptr == 0)
runloop_shader_dir.ptr = runloop_shader_dir.list->size - 1;
if (dir_list->ptr == 0)
dir_list->ptr = dir_list->list->size - 1;
else
runloop_shader_dir.ptr--;
dir_list->ptr--;
}
else
return;
shader = runloop_shader_dir.list->elems[runloop_shader_dir.ptr].data;
shader = dir_list->list->elems[dir_list->ptr].data;
ext = path_get_extension(shader);
ext_hash = msg_hash_calculate(ext);
@ -383,7 +385,7 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev)
snprintf(msg, sizeof(msg), "%s #%u: \"%s\".",
msg_hash_to_str(MSG_SHADER),
(unsigned)runloop_shader_dir.ptr, shader);
(unsigned)dir_list->ptr, shader);
runloop_msg_queue_push(msg, 1, 120, true);
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_APPLYING_SHADER),
@ -461,6 +463,7 @@ static void runloop_data_clear_state(void)
bool runloop_ctl(enum runloop_ctl_state state, void *data)
{
static rarch_dir_list_t runloop_shader_dir;
static char runloop_fullpath[PATH_MAX_LENGTH];
static rarch_system_info_t runloop_system;
static unsigned runloop_pending_windowed_scale;
@ -490,10 +493,10 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data)
rarch_task_check();
return true;
case RUNLOOP_CTL_SHADER_DIR_DEINIT:
shader_dir_free();
shader_dir_free(&runloop_shader_dir);
return true;
case RUNLOOP_CTL_SHADER_DIR_INIT:
return shader_dir_init();
return shader_dir_init(&runloop_shader_dir);
case RUNLOOP_CTL_SYSTEM_INFO_INIT:
core.retro_get_system_info(&runloop_system.info);
@ -762,7 +765,7 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data)
if (runloop_cmd_triggered(cmd, RARCH_MOVIE_RECORD_TOGGLE))
runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL);
check_shader_dir(
check_shader_dir(&runloop_shader_dir,
runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT),
runloop_cmd_triggered(cmd, RARCH_SHADER_PREV));