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https://github.com/libretro/RetroArch
synced 2025-03-03 04:14:00 +00:00
Move runloop_shader_dir to runloop_ctl as static local variable
This commit is contained in:
parent
a93cda3aef
commit
15336342fa
51
runloop.c
51
runloop.c
@ -77,7 +77,6 @@ typedef struct event_cmd_state
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retro_input_t state[3];
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} event_cmd_state_t;
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static rarch_dir_list_t runloop_shader_dir;
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static msg_queue_t *g_msg_queue;
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@ -293,14 +292,17 @@ static void check_stateslots(settings_t *settings,
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#define SHADER_EXT_CG 0x0059776fU
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#define SHADER_EXT_CGP 0x0b8865bfU
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static void shader_dir_free(void)
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static void shader_dir_free(rarch_dir_list_t *dir_list)
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{
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dir_list_free(runloop_shader_dir.list);
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runloop_shader_dir.list = NULL;
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runloop_shader_dir.ptr = 0;
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if (!dir_list)
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return;
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dir_list_free(dir_list->list);
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dir_list->list = NULL;
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dir_list->ptr = 0;
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}
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static bool shader_dir_init(void)
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static bool shader_dir_init(rarch_dir_list_t *dir_list)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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@ -308,21 +310,21 @@ static bool shader_dir_init(void)
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if (!*settings->video.shader_dir)
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return false;
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runloop_shader_dir.list = dir_list_new_special(NULL, DIR_LIST_SHADERS, NULL);
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dir_list->list = dir_list_new_special(NULL, DIR_LIST_SHADERS, NULL);
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if (!runloop_shader_dir.list || runloop_shader_dir.list->size == 0)
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if (!dir_list->list || dir_list->list->size == 0)
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{
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event_command(EVENT_CMD_SHADER_DIR_DEINIT);
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return false;
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}
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runloop_shader_dir.ptr = 0;
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dir_list_sort(runloop_shader_dir.list, false);
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dir_list->ptr = 0;
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dir_list_sort(dir_list->list, false);
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for (i = 0; i < runloop_shader_dir.list->size; i++)
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for (i = 0; i < dir_list->list->size; i++)
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RARCH_LOG("%s \"%s\"\n",
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msg_hash_to_str(MSG_FOUND_SHADER),
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runloop_shader_dir.list->elems[i].data);
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dir_list->list->elems[i].data);
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return true;
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}
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@ -337,7 +339,7 @@ static bool shader_dir_init(void)
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*
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* Will also immediately apply the shader.
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**/
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static void check_shader_dir(bool pressed_next, bool pressed_prev)
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static void check_shader_dir(rarch_dir_list_t *dir_list, bool pressed_next, bool pressed_prev)
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{
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uint32_t ext_hash;
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char msg[128];
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@ -345,25 +347,25 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev)
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const char *ext = NULL;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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if (!runloop_shader_dir.list)
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if (!dir_list || !dir_list->list)
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return;
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if (pressed_next)
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{
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runloop_shader_dir.ptr = (runloop_shader_dir.ptr + 1) %
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runloop_shader_dir.list->size;
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dir_list->ptr = (dir_list->ptr + 1) %
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dir_list->list->size;
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}
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else if (pressed_prev)
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{
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if (runloop_shader_dir.ptr == 0)
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runloop_shader_dir.ptr = runloop_shader_dir.list->size - 1;
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if (dir_list->ptr == 0)
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dir_list->ptr = dir_list->list->size - 1;
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else
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runloop_shader_dir.ptr--;
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dir_list->ptr--;
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}
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else
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return;
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shader = runloop_shader_dir.list->elems[runloop_shader_dir.ptr].data;
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shader = dir_list->list->elems[dir_list->ptr].data;
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ext = path_get_extension(shader);
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ext_hash = msg_hash_calculate(ext);
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@ -383,7 +385,7 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev)
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snprintf(msg, sizeof(msg), "%s #%u: \"%s\".",
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msg_hash_to_str(MSG_SHADER),
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(unsigned)runloop_shader_dir.ptr, shader);
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(unsigned)dir_list->ptr, shader);
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runloop_msg_queue_push(msg, 1, 120, true);
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RARCH_LOG("%s \"%s\".\n",
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msg_hash_to_str(MSG_APPLYING_SHADER),
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@ -461,6 +463,7 @@ static void runloop_data_clear_state(void)
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bool runloop_ctl(enum runloop_ctl_state state, void *data)
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{
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static rarch_dir_list_t runloop_shader_dir;
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static char runloop_fullpath[PATH_MAX_LENGTH];
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static rarch_system_info_t runloop_system;
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static unsigned runloop_pending_windowed_scale;
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@ -490,10 +493,10 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data)
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rarch_task_check();
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return true;
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case RUNLOOP_CTL_SHADER_DIR_DEINIT:
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shader_dir_free();
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shader_dir_free(&runloop_shader_dir);
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return true;
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case RUNLOOP_CTL_SHADER_DIR_INIT:
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return shader_dir_init();
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return shader_dir_init(&runloop_shader_dir);
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case RUNLOOP_CTL_SYSTEM_INFO_INIT:
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core.retro_get_system_info(&runloop_system.info);
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@ -762,7 +765,7 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data)
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if (runloop_cmd_triggered(cmd, RARCH_MOVIE_RECORD_TOGGLE))
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runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL);
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check_shader_dir(
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check_shader_dir(&runloop_shader_dir,
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runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT),
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runloop_cmd_triggered(cmd, RARCH_SHADER_PREV));
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