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(Android) Fix build
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@ -20,7 +20,7 @@
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#include <string.h>
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#define phaserlfoshape 4.0
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#define lfoskipsamples 20
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#define phaserlfoskipsamples 20
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#ifndef M_PI
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#define M_PI 3.1415926535897932384626433832795
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@ -67,7 +67,7 @@ static void phaser_process(void *data, struct dspfilter_output *output,
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for (c = 0; c < 2; c++)
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m[c] = in[c] + ph->fbout[c] * ph->fb * 0.01f;
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if ((ph->skipcount++ % lfoskipsamples) == 0)
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if ((ph->skipcount++ % phaserlfoskipsamples) == 0)
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{
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ph->gain = 0.5 * (1.0 + cos(ph->skipcount * ph->lfoskip + ph->phase));
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ph->gain = (exp(ph->gain * phaserlfoshape) - 1.0) / (exp(phaserlfoshape) - 1);
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@ -19,7 +19,7 @@
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#include <stdlib.h>
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#include <string.h>
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#define lfoskipsamples 30
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#define wahwahlfoskipsamples 30
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#ifndef M_PI
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#define M_PI 3.1415926535897932384626433832795
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@ -59,7 +59,7 @@ static void wahwah_process(void *data, struct dspfilter_output *output,
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{
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float in[2] = { out[0], out[1] };
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if ((wah->skipcount++ % lfoskipsamples) == 0)
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if ((wah->skipcount++ % wahwahlfoskipsamples) == 0)
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{
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float frequency = (1.0 + cos(wah->skipcount * wah->lfoskip + wah->phase)) / 2.0;
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frequency = frequency * wah->depth * (1.0 - wah->freqofs) + wah->freqofs;
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@ -480,9 +480,12 @@ FILTERS
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#include "../gfx/filters/lq2x.c"
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#include "../gfx/filters/phosphor2x.c"
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#include "../audio/filters/panning.c"
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#include "../audio/filters/iir.c"
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#include "../audio/filters/echo.c"
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#include "../audio/filters/iir.c"
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#include "../audio/filters/panning.c"
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#include "../audio/filters/phaser.c"
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#include "../audio/filters/reverb.c"
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#include "../audio/filters/wahwah.c"
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#endif
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/*============================================================
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DYNAMIC
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