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https://github.com/libretro/RetroArch
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CXX_BUILD buildfix
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@ -2333,7 +2333,7 @@ static bool check_shader_compatibility(enum file_path_enum enum_idx)
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*/
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*/
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bool config_load_shader_preset(void)
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bool config_load_shader_preset(void)
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{
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{
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enum file_path_enum idx;
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unsigned idx;
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char shader_directory[PATH_MAX_LENGTH] = {0}; /* path to the directory containing retroarch.cfg (prefix) */
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char shader_directory[PATH_MAX_LENGTH] = {0}; /* path to the directory containing retroarch.cfg (prefix) */
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char core_path[PATH_MAX_LENGTH] = {0}; /* final path for core-specific configuration (prefix+suffix) */
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char core_path[PATH_MAX_LENGTH] = {0}; /* final path for core-specific configuration (prefix+suffix) */
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char game_path[PATH_MAX_LENGTH] = {0}; /* final path for game-specific configuration (prefix+suffix) */
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char game_path[PATH_MAX_LENGTH] = {0}; /* final path for game-specific configuration (prefix+suffix) */
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@ -2366,19 +2366,19 @@ bool config_load_shader_preset(void)
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for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++)
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for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++)
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{
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{
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if (!check_shader_compatibility(idx))
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if (!check_shader_compatibility((enum file_path_enum)(idx)))
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continue;
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continue;
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/* Concatenate strings into full paths for core_path, game_path */
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/* Concatenate strings into full paths for core_path, game_path */
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fill_pathname_join_special_ext(core_path,
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fill_pathname_join_special_ext(core_path,
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shader_directory, core_name,
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shader_directory, core_name,
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core_name,
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core_name,
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file_path_str(idx),
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file_path_str((enum file_path_enum)(idx)),
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sizeof(core_path));
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sizeof(core_path));
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fill_pathname_join_special_ext(game_path,
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fill_pathname_join_special_ext(game_path,
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shader_directory, core_name,
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shader_directory, core_name,
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game_name,
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game_name,
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file_path_str(idx),
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file_path_str((enum file_path_enum)(idx)),
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sizeof(game_path));
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sizeof(game_path));
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/* Create a new config file from game_path */
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/* Create a new config file from game_path */
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@ -2400,13 +2400,13 @@ bool config_load_shader_preset(void)
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for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++)
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for(idx = FILE_PATH_CGP_EXTENSION; idx < FILE_PATH_SLANGP_EXTENSION; idx++)
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{
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{
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if (!check_shader_compatibility(idx))
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if (!check_shader_compatibility((enum file_path_enum)(idx)))
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continue;
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continue;
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/* Concatenate strings into full paths for core_path, game_path */
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/* Concatenate strings into full paths for core_path, game_path */
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fill_pathname_join_special_ext(core_path,
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fill_pathname_join_special_ext(core_path,
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shader_directory, core_name,
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shader_directory, core_name,
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core_name,
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core_name,
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file_path_str(idx),
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file_path_str((enum file_path_enum)(idx)),
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sizeof(core_path));
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sizeof(core_path));
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/* Create a new config file from core_path */
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/* Create a new config file from core_path */
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