(WiiU) simplify input code, add button labels for autoconfigs.

This commit is contained in:
aliaspider 2017-01-17 12:41:55 +01:00
parent a9749849e3
commit 14660a8c12
2 changed files with 136 additions and 202 deletions

View File

@ -163,51 +163,28 @@ static void wiiu_joypad_poll(void)
if (!vpadError)
{
pad_state[0] = 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_PLUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_MINUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_X) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_Y) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_B) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_A) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_R) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_L) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_ZR) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_ZL) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_STICK_R) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
pad_state[0] |= (vpad.hold & VPAD_BUTTON_STICK_L) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = vpad.leftStick.x * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = -vpad.leftStick.y * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = vpad.rightStick.x * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = -vpad.rightStick.y * 0x7FF0;
pad_state[0] = vpad.hold & ~0x7F800000; /* clear out emulated analog sticks */
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = vpad.leftStick.x * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = vpad.leftStick.y * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = vpad.rightStick.x * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = vpad.rightStick.y * 0x7FF0;
BIT64_CLEAR(lifecycle_state, RARCH_MENU_TOGGLE);
if (((vpad.tpNormal.touched) && (vpad.tpNormal.x > 200) && (vpad.tpNormal.validity) == 0) ||
(vpad.trigger & VPAD_BUTTON_HOME))
if ((vpad.tpNormal.touched) && (vpad.tpNormal.x > 200) && (vpad.tpNormal.validity) == 0)
BIT64_SET(lifecycle_state, RARCH_MENU_TOGGLE);
/* panic button */
if ((vpad.hold & VPAD_BUTTON_R) &&
(vpad.hold & VPAD_BUTTON_L) &&
(vpad.hold & VPAD_BUTTON_STICK_R) &&
(vpad.hold & VPAD_BUTTON_STICK_L))
if ((vpad.hold & (VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_STICK_L))
== (VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_STICK_L))
command_event(CMD_EVENT_QUIT, NULL);
}
for (c = 0; c < 4; c++)
{
KPADData kpad;
u32 result;
result = KPADRead(c, &kpad, 1);
if (!result)
if (!KPADRead(c, &kpad, 1))
continue;
if (pad_type[c] != kpad.device_type)
@ -216,77 +193,38 @@ static void wiiu_joypad_poll(void)
wiiu_joypad_autodetect_add(c + 1);
}
pad_state[c + 1] = 0;
switch (kpad.device_type)
{
case WIIUINPUT_TYPE_WIIMOTE:
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_PLUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_MINUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_B) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_A) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
pad_state[c + 1] = kpad.btns_h;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
break;
case WIIUINPUT_TYPE_NUNCHUK:
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_PLUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_MINUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_B) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_A) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_Z) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0;
pad_state[c + 1] |= (kpad.btns_h & WPAD_BUTTON_C) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.nunchuck.stick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = -kpad.nunchuck.stick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
pad_state[c + 1] = kpad.btns_h;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.nunchuck.stick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.nunchuck.stick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
break;
case WIIUINPUT_TYPE_PRO_CONTROLLER:
pad_state[c + 1] = kpad.classic.btns_h & ~0x3FC0000; /* clear out emulated analog sticks */
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.lstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.lstick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.rstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.rstick_y * 0x7FF0;
break;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_PRO_BUTTON_STICK_R) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_PRO_BUTTON_STICK_L) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
/* fallthrough */
case WIIUINPUT_TYPE_CLASSIC_CONTROLLER:
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) :
0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_PLUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) :
0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_MINUS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) :
0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_X) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_Y) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_B) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_A) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_R) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_L) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_ZR) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
pad_state[c + 1] |= (kpad.classic.btns_h & WPAD_CLASSIC_BUTTON_ZL) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.lstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = -kpad.classic.lstick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.rstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = -kpad.classic.rstick_y * 0x7FF0;
pad_state[c + 1] = kpad.classic.btns_h & ~0xFF0000; /* clear out emulated analog sticks */
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.lstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.lstick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.rstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.rstick_y * 0x7FF0;
break;
}
}

View File

@ -27,7 +27,9 @@
#endif
#define DECL_BTN(btn, bind) "input_" #btn "_btn = " #bind "\n"
#define DECL_BTN_EX(btn, bind, name) "input_" #btn "_btn = " #bind "\ninput_" #btn "_btn_label = \"" name "\"\n"
#define DECL_AXIS(axis, bind) "input_" #axis "_axis = " #bind "\n"
#define DECL_AXIS_EX(axis, bind, name) "input_" #axis "_axis = " #bind "\ninput_" #axis "_axis_label = \"" name "\"\n"
#define DECL_MENU(btn) "input_menu_toggle_btn = " #btn "\n"
#define DECL_AUTOCONF_DEVICE(device, driver, binds) "input_device = \"" #device "\" \ninput_driver = \"" #driver "\" \n" binds
@ -196,124 +198,118 @@ DECL_AXIS(r_y_minus, +3)
#ifdef WIIU
#define WIIUINPUT_GAMEPAD_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
DECL_BTN_EX(menu_toggle, 1, "Home") \
DECL_BTN_EX(select, 2, "-") \
DECL_BTN_EX(start, 3, "+") \
DECL_BTN_EX(r, 4, "R") \
DECL_BTN_EX(l, 5, "L") \
DECL_BTN_EX(r2, 6, "ZR") \
DECL_BTN_EX(l2, 7, "ZL") \
DECL_BTN_EX(down, 8, "D-Pad Down") \
DECL_BTN_EX(up, 9, "D-Pad Up") \
DECL_BTN_EX(right, 10, "D-Pad Right") \
DECL_BTN_EX(left, 11, "D-Pad Left") \
DECL_BTN_EX(y, 12, "Y") \
DECL_BTN_EX(x, 13, "X") \
DECL_BTN_EX(b, 14, "B") \
DECL_BTN_EX(a, 15, "A") \
DECL_BTN_EX(r3, 17, "Right Thumb") \
DECL_BTN_EX(l3, 18, "Left Thumb") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick left") \
DECL_AXIS_EX(l_y_minus, +1, "L-Stick up") \
DECL_AXIS_EX(l_y_plus, -1, "L-Stick down") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick left") \
DECL_AXIS_EX(r_y_minus, +3, "R-Stick up") \
DECL_AXIS_EX(r_y_plus, -3, "R-Stick down")
#define WIIUINPUT_PRO_CONTROLLER_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
DECL_BTN_EX(up, 0, "D-Pad Up") \
DECL_BTN_EX(left, 1, "D-Pad Left") \
DECL_BTN_EX(r2, 2, "ZR") \
DECL_BTN_EX(x, 3, "X") \
DECL_BTN_EX(a, 4, "A") \
DECL_BTN_EX(y, 5, "Y") \
DECL_BTN_EX(b, 6, "B") \
DECL_BTN_EX(l2, 7, "ZL") \
DECL_BTN_EX(r, 9, "R") \
DECL_BTN_EX(start, 10, "+") \
DECL_BTN_EX(menu_toggle, 11, "Home") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "L") \
DECL_BTN_EX(down, 14, "D-Pad Down") \
DECL_BTN_EX(right, 15, "D-Pad Right") \
DECL_BTN_EX(r3, 16, "Right Thumb") \
DECL_BTN_EX(l3, 17, "Left Thumb") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick left") \
DECL_AXIS_EX(l_y_minus, +1, "L-Stick up") \
DECL_AXIS_EX(l_y_plus, -1, "L-Stick down") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick left") \
DECL_AXIS_EX(r_y_minus, +3, "R-Stick up") \
DECL_AXIS_EX(r_y_plus, -3, "R-Stick down")
#define WIIUINPUT_CLASSIC_CONTROLLER_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
DECL_BTN_EX(up, 0, "D-Pad Up") \
DECL_BTN_EX(left, 1, "D-Pad Left") \
DECL_BTN_EX(r2, 2, "ZR") \
DECL_BTN_EX(x, 3, "X") \
DECL_BTN_EX(a, 4, "A") \
DECL_BTN_EX(y, 5, "Y") \
DECL_BTN_EX(b, 6, "B") \
DECL_BTN_EX(l2, 7, "ZL") \
DECL_BTN_EX(r, 9, "R") \
DECL_BTN_EX(start, 10, "+") \
DECL_BTN_EX(menu_toggle, 11, "Home") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "L") \
DECL_BTN_EX(down, 14, "D-Pad Down") \
DECL_BTN_EX(right, 15, "D-Pad Right") \
DECL_AXIS_EX(l_x_plus, +0, "L-Stick right") \
DECL_AXIS_EX(l_x_minus, -0, "L-Stick left") \
DECL_AXIS_EX(l_y_minus, +1, "L-Stick up") \
DECL_AXIS_EX(l_y_plus, -1, "L-Stick down") \
DECL_AXIS_EX(r_x_plus, +2, "R-Stick right") \
DECL_AXIS_EX(r_x_minus, -2, "R-Stick left") \
DECL_AXIS_EX(r_y_minus, +3, "R-Stick up") \
DECL_AXIS_EX(r_y_plus, -3, "R-Stick down")
#define WIIUINPUT_WIIMOTE_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
DECL_BTN_EX(down, 0, "D-Pad Left") \
DECL_BTN_EX(up, 1, "D-Pad Right") \
DECL_BTN_EX(right, 2, "D-Pad Down") \
DECL_BTN_EX(left, 3, "D-Pad Up") \
DECL_BTN_EX(start, 4, "+") \
DECL_BTN_EX(a, 8, "2") \
DECL_BTN_EX(b, 9, "1") \
DECL_BTN_EX(x, 10, "B") \
DECL_BTN_EX(y, 11, "A") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "Z") \
DECL_BTN_EX(r, 14, "C") \
DECL_BTN_EX(menu_toggle, 15, "Home")
#define WIIUINPUT_NUNCHUK_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
DECL_BTN_EX(left, 0, "D-Pad Left") \
DECL_BTN_EX(right, 1, "D-Pad Right") \
DECL_BTN_EX(down, 2, "D-Pad Down") \
DECL_BTN_EX(up, 3, "D-Pad Up") \
DECL_BTN_EX(start, 4, "+") \
DECL_BTN_EX(y, 8, "2") \
DECL_BTN_EX(x, 9, "1") \
DECL_BTN_EX(b, 10, "B") \
DECL_BTN_EX(a, 11, "A") \
DECL_BTN_EX(select, 12, "-") \
DECL_BTN_EX(l, 13, "Z") \
DECL_BTN_EX(r, 14, "C") \
DECL_BTN_EX(menu_toggle, 15, "Home") \
DECL_AXIS_EX(l_x_plus, +0, "Stick Right") \
DECL_AXIS_EX(l_x_minus, -0, "Stick Left") \
DECL_AXIS_EX(l_y_minus, +1, "Stick Up") \
DECL_AXIS_EX(l_y_plus, -1, "Stick Down") \
#endif
#define GXINPUT_GAMECUBE_DEFAULT_BINDS \