diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index ad12be1116..0430f0eacd 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -816,6 +816,7 @@ static void gl_glsl_init_menu_shaders(void *data) #endif shader_prog_info.is_file = false; + RARCH_LOG("[GLSL]: Compiling ribbon shader..\n"); gl_glsl_compile_program( glsl, VIDEO_SHADER_MENU, @@ -827,6 +828,7 @@ static void gl_glsl_init_menu_shaders(void *data) shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_simple_modern : stock_vertex_xmb_ribbon_simple_legacy; shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple; + RARCH_LOG("[GLSL]: Compiling simple ribbon shader..\n"); gl_glsl_compile_program( glsl, VIDEO_SHADER_MENU_2, @@ -842,6 +844,7 @@ static void gl_glsl_init_menu_shaders(void *data) #endif shader_prog_info.fragment = stock_fragment_xmb_simple_snow; + RARCH_LOG("[GLSL]: Compiling snow shader..\n"); gl_glsl_compile_program( glsl, VIDEO_SHADER_MENU_3, @@ -857,6 +860,7 @@ static void gl_glsl_init_menu_shaders(void *data) #endif shader_prog_info.fragment = stock_fragment_xmb_snow; + RARCH_LOG("[GLSL]: Compiling modern snow shader..\n"); gl_glsl_compile_program( glsl, VIDEO_SHADER_MENU_4, @@ -872,6 +876,7 @@ static void gl_glsl_init_menu_shaders(void *data) #endif shader_prog_info.fragment = stock_fragment_xmb_bokeh; + RARCH_LOG("[GLSL]: Compiling bokeh shader..\n"); gl_glsl_compile_program( glsl, VIDEO_SHADER_MENU_5, @@ -887,6 +892,7 @@ static void gl_glsl_init_menu_shaders(void *data) #endif shader_prog_info.fragment = stock_fragment_xmb_snowflake; + RARCH_LOG("[GLSL]: Compiling snowflake shader..\n"); gl_glsl_compile_program( glsl, VIDEO_SHADER_MENU_6,