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Properly dispose the sound
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@ -404,11 +404,8 @@ audio_mixer_voice_t* audio_mixer_play(audio_mixer_sound_t* sound, bool repeat, f
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void audio_mixer_stop(audio_mixer_voice_t* voice)
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{
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if (voice->type == AUDIO_MIXER_TYPE_WAV)
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{
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voice->stop_cb(voice, AUDIO_MIXER_SOUND_STOPPED);
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voice->type = AUDIO_MIXER_TYPE_NONE;
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}
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voice->stop_cb(voice, AUDIO_MIXER_SOUND_STOPPED);
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audio_mixer_destroy(voice->sound);
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}
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static void mix_wav(float* buffer, size_t num_frames, audio_mixer_voice_t* voice)
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