(GLUI) Rename all GLUI_ to MUI_

This commit is contained in:
Jean-André Santoni 2015-11-05 16:53:14 +07:00
parent 992d58bd8c
commit 13d6710272

View File

@ -38,27 +38,27 @@
enum
{
GLUI_TEXTURE_POINTER = 0,
GLUI_TEXTURE_BACK,
GLUI_TEXTURE_SWITCH_ON,
GLUI_TEXTURE_SWITCH_OFF,
GLUI_TEXTURE_TAB_MAIN_ACTIVE,
GLUI_TEXTURE_TAB_PLAYLISTS_ACTIVE,
GLUI_TEXTURE_TAB_SETTINGS_ACTIVE,
GLUI_TEXTURE_TAB_MAIN_PASSIVE,
GLUI_TEXTURE_TAB_PLAYLISTS_PASSIVE,
GLUI_TEXTURE_TAB_SETTINGS_PASSIVE,
GLUI_TEXTURE_LAST
MUI_TEXTURE_POINTER = 0,
MUI_TEXTURE_BACK,
MUI_TEXTURE_SWITCH_ON,
MUI_TEXTURE_SWITCH_OFF,
MUI_TEXTURE_TAB_MAIN_ACTIVE,
MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE,
MUI_TEXTURE_TAB_SETTINGS_ACTIVE,
MUI_TEXTURE_TAB_MAIN_PASSIVE,
MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE,
MUI_TEXTURE_TAB_SETTINGS_PASSIVE,
MUI_TEXTURE_LAST
};
enum
{
GLUI_SYSTEM_TAB_MAIN = 0,
GLUI_SYSTEM_TAB_PLAYLISTS,
GLUI_SYSTEM_TAB_SETTINGS
MUI_SYSTEM_TAB_MAIN = 0,
MUI_SYSTEM_TAB_PLAYLISTS,
MUI_SYSTEM_TAB_SETTINGS
};
#define GLUI_SYSTEM_TAB_END GLUI_SYSTEM_TAB_SETTINGS
#define MUI_SYSTEM_TAB_END MUI_SYSTEM_TAB_SETTINGS
struct materialui_texture_item
{
@ -82,7 +82,7 @@ typedef struct materialui_handle
} arrow;
struct materialui_texture_item bg;
struct materialui_texture_item list[GLUI_TEXTURE_LAST];
struct materialui_texture_item list[MUI_TEXTURE_LAST];
GRuint white;
} textures;
@ -106,41 +106,41 @@ static void materialui_context_reset_textures(materialui_handle_t *materialui, c
{
unsigned i;
for (i = 0; i < GLUI_TEXTURE_LAST; i++)
for (i = 0; i < MUI_TEXTURE_LAST; i++)
{
struct texture_image ti = {0};
char path[PATH_MAX_LENGTH] = {0};
switch(i)
{
case GLUI_TEXTURE_POINTER:
case MUI_TEXTURE_POINTER:
fill_pathname_join(path, iconpath, "pointer.png", sizeof(path));
break;
case GLUI_TEXTURE_BACK:
case MUI_TEXTURE_BACK:
fill_pathname_join(path, iconpath, "back.png", sizeof(path));
break;
case GLUI_TEXTURE_SWITCH_ON:
case MUI_TEXTURE_SWITCH_ON:
fill_pathname_join(path, iconpath, "on.png", sizeof(path));
break;
case GLUI_TEXTURE_SWITCH_OFF:
case MUI_TEXTURE_SWITCH_OFF:
fill_pathname_join(path, iconpath, "off.png", sizeof(path));
break;
case GLUI_TEXTURE_TAB_MAIN_ACTIVE:
case MUI_TEXTURE_TAB_MAIN_ACTIVE:
fill_pathname_join(path, iconpath, "main_tab_active.png", sizeof(path));
break;
case GLUI_TEXTURE_TAB_PLAYLISTS_ACTIVE:
case MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE:
fill_pathname_join(path, iconpath, "playlists_tab_active.png", sizeof(path));
break;
case GLUI_TEXTURE_TAB_SETTINGS_ACTIVE:
case MUI_TEXTURE_TAB_SETTINGS_ACTIVE:
fill_pathname_join(path, iconpath, "settings_tab_active.png", sizeof(path));
break;
case GLUI_TEXTURE_TAB_MAIN_PASSIVE:
case MUI_TEXTURE_TAB_MAIN_PASSIVE:
fill_pathname_join(path, iconpath, "main_tab_passive.png", sizeof(path));
break;
case GLUI_TEXTURE_TAB_PLAYLISTS_PASSIVE:
case MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE:
fill_pathname_join(path, iconpath, "playlists_tab_passive.png", sizeof(path));
break;
case GLUI_TEXTURE_TAB_SETTINGS_PASSIVE:
case MUI_TEXTURE_TAB_SETTINGS_PASSIVE:
fill_pathname_join(path, iconpath, "settings_tab_passive.png", sizeof(path));
break;
}
@ -441,16 +441,16 @@ static void materialui_render_label_value(materialui_handle_t *materialui,
if (!strcmp(value, "disabled") ||
!strcmp(value, "off"))
{
if (materialui->textures.list[GLUI_TEXTURE_SWITCH_OFF].id)
texture_switch = materialui->textures.list[GLUI_TEXTURE_SWITCH_OFF].id;
if (materialui->textures.list[MUI_TEXTURE_SWITCH_OFF].id)
texture_switch = materialui->textures.list[MUI_TEXTURE_SWITCH_OFF].id;
else
do_draw_text = true;
}
else if (!strcmp(value, "enabled") ||
!strcmp(value, "on"))
{
if (materialui->textures.list[GLUI_TEXTURE_SWITCH_ON].id)
texture_switch = materialui->textures.list[GLUI_TEXTURE_SWITCH_ON].id;
if (materialui->textures.list[MUI_TEXTURE_SWITCH_ON].id)
texture_switch = materialui->textures.list[MUI_TEXTURE_SWITCH_ON].id;
else
do_draw_text = true;
}
@ -479,14 +479,14 @@ static void materialui_render_label_value(materialui_handle_t *materialui,
case MENU_VALUE_MOVIE:
break;
case MENU_VALUE_ON:
if (materialui->textures.list[GLUI_TEXTURE_SWITCH_ON].id)
texture_switch = materialui->textures.list[GLUI_TEXTURE_SWITCH_ON].id;
if (materialui->textures.list[MUI_TEXTURE_SWITCH_ON].id)
texture_switch = materialui->textures.list[MUI_TEXTURE_SWITCH_ON].id;
else
do_draw_text = true;
break;
case MENU_VALUE_OFF:
if (materialui->textures.list[GLUI_TEXTURE_SWITCH_OFF].id)
texture_switch = materialui->textures.list[GLUI_TEXTURE_SWITCH_OFF].id;
if (materialui->textures.list[MUI_TEXTURE_SWITCH_OFF].id)
texture_switch = materialui->textures.list[MUI_TEXTURE_SWITCH_OFF].id;
else
do_draw_text = true;
break;
@ -573,7 +573,7 @@ static void materialui_draw_cursor(materialui_handle_t *materialui,
64,
64,
&coords, NULL,
materialui->textures.list[GLUI_TEXTURE_POINTER].id,
materialui->textures.list[MUI_TEXTURE_POINTER].id,
MENU_DISPLAY_PRIM_TRIANGLESTRIP);
menu_display_blend_end();
@ -589,7 +589,7 @@ static size_t materialui_list_get_size(void *data, menu_list_type_t type)
list_size = menu_entries_get_stack_size(0);
break;
case MENU_LIST_TABS:
list_size = GLUI_SYSTEM_TAB_END;
list_size = MUI_SYSTEM_TAB_END;
break;
default:
break;
@ -787,36 +787,36 @@ static void materialui_frame(void)
width, height,
&grey_bg[0]);
for (i = 0; i <= GLUI_SYSTEM_TAB_END; i++)
for (i = 0; i <= MUI_SYSTEM_TAB_END; i++)
{
unsigned tab_icon = GLUI_TEXTURE_TAB_MAIN_PASSIVE;
unsigned tab_icon = MUI_TEXTURE_TAB_MAIN_PASSIVE;
switch (i)
{
case GLUI_SYSTEM_TAB_MAIN:
case MUI_SYSTEM_TAB_MAIN:
tab_icon = (i == materialui->categories.selection_ptr)
? GLUI_TEXTURE_TAB_MAIN_ACTIVE
: GLUI_TEXTURE_TAB_MAIN_PASSIVE;
? MUI_TEXTURE_TAB_MAIN_ACTIVE
: MUI_TEXTURE_TAB_MAIN_PASSIVE;
break;
case GLUI_SYSTEM_TAB_PLAYLISTS:
case MUI_SYSTEM_TAB_PLAYLISTS:
tab_icon = (i == materialui->categories.selection_ptr)
? GLUI_TEXTURE_TAB_PLAYLISTS_ACTIVE
: GLUI_TEXTURE_TAB_PLAYLISTS_PASSIVE;
? MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE
: MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE;
break;
case GLUI_SYSTEM_TAB_SETTINGS:
case MUI_SYSTEM_TAB_SETTINGS:
tab_icon = (i == materialui->categories.selection_ptr)
? GLUI_TEXTURE_TAB_SETTINGS_ACTIVE
: GLUI_TEXTURE_TAB_SETTINGS_PASSIVE;
? MUI_TEXTURE_TAB_SETTINGS_ACTIVE
: MUI_TEXTURE_TAB_SETTINGS_PASSIVE;
break;
}
materialui_draw_icon(materialui, materialui->textures.list[tab_icon].id,
width / (GLUI_SYSTEM_TAB_END+1) * (i+0.5) - materialui->icon_size/2,
width / (MUI_SYSTEM_TAB_END+1) * (i+0.5) - materialui->icon_size/2,
height - materialui->tabs_height,
width, height, 0, 1, &pure_white[0]);
}
/* active tab marker */
tab_width = width / (GLUI_SYSTEM_TAB_END+1);
tab_width = width / (MUI_SYSTEM_TAB_END+1);
materialui_render_quad(materialui->categories.selection_ptr * tab_width,
height - (header_height/16),
tab_width,
@ -839,7 +839,7 @@ static void materialui_frame(void)
if (menu_entries_show_back())
{
title_margin = materialui->icon_size;
materialui_draw_icon(materialui, materialui->textures.list[GLUI_TEXTURE_BACK].id,
materialui_draw_icon(materialui, materialui->textures.list[MUI_TEXTURE_BACK].id,
0, 0, width, height, 0, 1, &pure_white[0]);
}
@ -1031,7 +1031,7 @@ static void materialui_context_destroy(void)
if (!materialui)
return;
for (i = 0; i < GLUI_TEXTURE_LAST; i++)
for (i = 0; i < MUI_TEXTURE_LAST; i++)
menu_display_texture_unload((uintptr_t*)&materialui->textures.list[i].id);
menu_display_free_main_font();
@ -1205,13 +1205,13 @@ static void materialui_preswitch_tabs(unsigned action)
switch (materialui->categories.selection_ptr)
{
case GLUI_SYSTEM_TAB_MAIN:
case MUI_SYSTEM_TAB_MAIN:
menu_stack->list[stack_size - 1].label =
strdup(menu_hash_to_str(MENU_VALUE_MAIN_MENU));
menu_stack->list[stack_size - 1].type =
MENU_SETTINGS;
break;
case GLUI_SYSTEM_TAB_PLAYLISTS:
case MUI_SYSTEM_TAB_PLAYLISTS:
menu_stack->list[stack_size - 1].label =
strdup(menu_hash_to_str(MENU_VALUE_PLAYLISTS_TAB));
menu_stack->list[stack_size - 1].label =
@ -1219,7 +1219,7 @@ static void materialui_preswitch_tabs(unsigned action)
menu_stack->list[stack_size - 1].type =
MENU_PLAYLISTS_TAB;
break;
case GLUI_SYSTEM_TAB_SETTINGS:
case MUI_SYSTEM_TAB_SETTINGS:
menu_stack->list[stack_size - 1].label =
strdup(menu_hash_to_str(MENU_VALUE_SETTINGS_TAB));
menu_stack->list[stack_size - 1].type =
@ -1242,7 +1242,7 @@ static void materialui_list_cache(menu_list_type_t type, unsigned action)
if (!materialui)
return;
list_size = GLUI_SYSTEM_TAB_END;
list_size = MUI_SYSTEM_TAB_END;
switch (type)
{
@ -1398,9 +1398,9 @@ static int materialui_pointer_tap(unsigned x, unsigned y,
}
else if (y > height - materialui->tabs_height)
{
for (i = 0; i <= GLUI_SYSTEM_TAB_END; i++)
for (i = 0; i <= MUI_SYSTEM_TAB_END; i++)
{
unsigned tab_width = width / (GLUI_SYSTEM_TAB_END + 1);
unsigned tab_width = width / (MUI_SYSTEM_TAB_END + 1);
unsigned start = tab_width * i;
if ((x >= start) && (x < (start + tab_width)))