diff --git a/gfx/fonts/d3d_font.c b/gfx/fonts/d3d_font.c
index cfe8cc1387..ae150b9ec2 100644
--- a/gfx/fonts/d3d_font.c
+++ b/gfx/fonts/d3d_font.c
@@ -22,6 +22,8 @@ static const d3d_font_renderer_t *d3d_font_backends[] = {
&d3d_xdk1_font,
#elif defined(_XBOX360)
&d3d_xbox360_font,
+#elif defined(_WIN32)
+ &d3d_win32_font,
#endif
};
diff --git a/gfx/fonts/d3d_font.h b/gfx/fonts/d3d_font.h
index 5a01bb5ff8..2a330a0429 100644
--- a/gfx/fonts/d3d_font.h
+++ b/gfx/fonts/d3d_font.h
@@ -29,6 +29,7 @@ typedef struct d3d_font_renderer
extern const d3d_font_renderer_t d3d_xbox360_font;
extern const d3d_font_renderer_t d3d_xdk1_font;
+extern const d3d_font_renderer_t d3d_win32_font;
const d3d_font_renderer_t *d3d_font_init_first(void *data,
const char *font_path, unsigned font_size);
diff --git a/gfx/fonts/d3d_w32_font.c b/gfx/fonts/d3d_w32_font.c
new file mode 100644
index 0000000000..d6c187f4a0
--- /dev/null
+++ b/gfx/fonts/d3d_w32_font.c
@@ -0,0 +1,81 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2014 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include "d3d_font.h"
+#include "../gfx_common.h"
+#include "../../general.h"
+
+static bool d3dfonts_w32_init_font(void *data, const char *font_path, unsigned font_size)
+{
+ (void)font_path;
+
+ D3DVideo *d3d = reinterpret_cast(data);
+ D3DXFONT_DESC desc = {
+ static_cast(font_size), 0, 400, 0,
+ false, DEFAULT_CHARSET,
+ OUT_TT_PRECIS,
+ CLIP_DEFAULT_PRECIS,
+ DEFAULT_PITCH,
+ "Verdana" // Hardcode ftl :(
+ };
+
+ uint32_t r = static_cast(g_settings.video.msg_color_r * 255) & 0xff;
+ uint32_t g = static_cast(g_settings.video.msg_color_g * 255) & 0xff;
+ uint32_t b = static_cast(g_settings.video.msg_color_b * 255) & 0xff;
+ d3d->font_color = D3DCOLOR_XRGB(r, g, b);
+
+ return SUCCEEDED(D3DXCreateFontIndirect(d3d->dev, &desc, &d3d->font));
+}
+
+static void d3dfonts_w32_deinit_font(void *data)
+{
+ D3DVideo *d3d = reinterpret_cast(data);
+ if (d3d->font)
+ d3d->font->Release();
+ d3d->font = NULL;
+}
+
+static void d3dfonts_w32_render_msg(void *data, const char *msg, void *parms)
+{
+ D3DVideo *d3d = reinterpret_cast(data);
+ font_params_t *params = (font_params_t*)userdata;
+
+ if (msg && SUCCEEDED(d3d->dev->BeginScene()))
+ {
+ d3d->font->DrawTextA(NULL,
+ msg,
+ -1,
+ &d3d->font_rect_shifted,
+ DT_LEFT,
+ ((d3d->font_color >> 2) & 0x3f3f3f) | 0xff000000);
+
+ d3d->font->DrawTextA(NULL,
+ msg,
+ -1,
+ &d3d->font_rect,
+ DT_LEFT,
+ d3d->font_color | 0xff000000);
+
+ d3d->dev->EndScene();
+ }
+}
+
+const d3d_font_renderer_t d3d_xdk1_font = {
+ d3dfonts_w32_init_font,
+ d3dfonts_w32_deinit_font,
+ d3dfonts_w32_render_msg,
+ "d3d-fonts-w32",
+};