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https://github.com/libretro/RetroArch
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(cocoa_input.m) Cleanups
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@ -40,14 +40,40 @@ static CMMotionManager *motionManager;
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#import <GameController/GameController.h>
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#endif
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#if TARGET_OS_IPHONE
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#define HIDKEY(X) X
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#else
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#define HIDKEY(X) (X < 128) ? MAC_NATIVE_TO_HID[X] : 0
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#endif
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#define MAX_ICADE_PROFILES 4
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#define MAX_ICADE_KEYS 0x100
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typedef struct icade_map
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{
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bool up;
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enum retro_key key;
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} icade_map_t;
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/* TODO/FIXME -
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* fix game focus toggle */
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/*
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* FORWARD DECLARATIONS
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*/
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#ifdef OSX
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/* Forward declaration */
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float cocoa_screen_get_backing_scale_factor(void);
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#endif
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#if TARGET_OS_IPHONE
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/* TODO/FIXME - static globals */
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static bool small_keyboard_active = false;
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static icade_map_t icade_maps[MAX_ICADE_PROFILES][MAX_ICADE_KEYS];
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#if TARGET_OS_IOS
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static UISelectionFeedbackGenerator *feedbackGenerator;
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#endif
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#endif
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static bool apple_key_state[MAX_KEYS];
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/* Send keyboard inputs directly using RETROK_* codes
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@ -62,27 +88,8 @@ void apple_direct_input_keyboard_event(bool down,
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character, (enum retro_mod)mod, device);
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}
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#if TARGET_OS_IPHONE
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/* TODO/FIXME - static globals */
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static bool small_keyboard_active = false;
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#if TARGET_OS_IOS
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static UISelectionFeedbackGenerator *feedbackGenerator;
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#endif
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#define HIDKEY(X) X
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#define MAX_ICADE_PROFILES 4
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#define MAX_ICADE_KEYS 0x100
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typedef struct icade_map
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{
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bool up;
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enum retro_key key;
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} icade_map_t;
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static icade_map_t icade_maps[MAX_ICADE_PROFILES][MAX_ICADE_KEYS];
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static bool handle_small_keyboard(unsigned* code, bool down)
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static bool apple_input_handle_small_keyboard(unsigned* code, bool down)
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{
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static uint8_t mapping[128];
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static bool map_initialized;
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@ -137,12 +144,10 @@ static bool handle_small_keyboard(unsigned* code, bool down)
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return false;
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}
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static bool handle_icade_event(unsigned *code, bool *keydown)
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static bool apple_input_handle_icade_event(unsigned kb_type_idx, unsigned *code, bool *keydown)
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{
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static bool initialized = false;
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bool ret = false;
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settings_t *settings = config_get_ptr();
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unsigned kb_type_idx = settings->uints.input_keyboard_gamepad_mapping_type;
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if (!initialized)
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{
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@ -294,18 +299,19 @@ void apple_input_keyboard_event(bool down,
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settings_t *settings = config_get_ptr();
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bool keyboard_gamepad_enable = settings->bools.input_keyboard_gamepad_enable;
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bool small_keyboard_enable = settings->bools.input_small_keyboard_enable;
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code = HIDKEY(code);
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if (keyboard_gamepad_enable)
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{
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if (handle_icade_event(&code, &down))
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if (apple_input_handle_icade_event(
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settings->uints.input_keyboard_gamepad_mapping_type,
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&code, &down))
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character = 0;
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else
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code = 0;
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}
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else if (small_keyboard_enable)
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{
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if (handle_small_keyboard(&code, down))
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if (apple_input_handle_small_keyboard(&code, down))
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character = 0;
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}
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@ -319,24 +325,21 @@ void apple_input_keyboard_event(bool down,
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character, (enum retro_mod)mod, device);
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}
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#else
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/* Taken from https://github.com/depp/keycode,
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* check keycode.h for license. */
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static const unsigned char MAC_NATIVE_TO_HID[128] = {
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4, 22, 7, 9, 11, 10, 29, 27, 6, 25,255, 5, 20, 26, 8, 21,
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28, 23, 30, 31, 32, 33, 35, 34, 46, 38, 36, 45, 37, 39, 48, 18,
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24, 47, 12, 19, 40, 15, 13, 52, 14, 51, 49, 54, 56, 17, 16, 55,
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43, 44, 53, 42,255, 41,231,227,225, 57,226,224,229,230,228,255,
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108, 99,255, 85,255, 87,255, 83,255,255,255, 84, 88,255, 86,109,
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110,103, 98, 89, 90, 91, 92, 93, 94, 95,111, 96, 97,255,255,255,
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62, 63, 64, 60, 65, 66,255, 68,255,104,107,105,255, 67,255, 69,
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255,106,117, 74, 75, 76, 61, 77, 59, 78, 58, 80, 79, 81, 82,255
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};
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#define HIDKEY(X) (X < 128) ? MAC_NATIVE_TO_HID[X] : 0
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void apple_input_keyboard_event(bool down,
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unsigned code, uint32_t character, uint32_t mod, unsigned device)
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{
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/* Taken from https://github.com/depp/keycode,
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* check keycode.h for license. */
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static const unsigned char MAC_NATIVE_TO_HID[128] = {
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4, 22, 7, 9, 11, 10, 29, 27, 6, 25,255, 5, 20, 26, 8, 21,
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28, 23, 30, 31, 32, 33, 35, 34, 46, 38, 36, 45, 37, 39, 48, 18,
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24, 47, 12, 19, 40, 15, 13, 52, 14, 51, 49, 54, 56, 17, 16, 55,
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43, 44, 53, 42,255, 41,231,227,225, 57,226,224,229,230,228,255,
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108, 99,255, 85,255, 87,255, 83,255,255,255, 84, 88,255, 86,109,
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110,103, 98, 89, 90, 91, 92, 93, 94, 95,111, 96, 97,255,255,255,
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62, 63, 64, 60, 65, 66,255, 68,255,104,107,105,255, 67,255, 69,
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255,106,117, 74, 75, 76, 61, 77, 59, 78, 58, 80, 79, 81, 82,255
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};
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code = HIDKEY(code);
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if (code == 0 || code >= MAX_KEYS)
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return;
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@ -351,6 +354,7 @@ void apple_input_keyboard_event(bool down,
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static void *cocoa_input_init(const char *joypad_driver)
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{
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cocoa_input_data_t *apple = NULL;
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#ifdef HAVE_COREMOTION
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if (@available(macOS 10.15, *))
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if (!motionManager)
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@ -363,8 +367,9 @@ static void *cocoa_input_init(const char *joypad_driver)
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[feedbackGenerator prepare];
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#endif
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cocoa_input_data_t *apple = (cocoa_input_data_t*)calloc(1, sizeof(*apple));
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if (!apple)
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/* TODO/FIXME - shouldn't we free the above in case this fails for
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* TARGET_OS_IOS / HAVE_COREMOTION? */
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if (!(apple = (cocoa_input_data_t*)calloc(1, sizeof(*apple))))
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return NULL;
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input_keymaps_init_keyboard_lut(rarch_key_map_apple_hid);
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@ -437,7 +442,8 @@ static int16_t cocoa_input_state(
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{
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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if ((binds[port][i].key < RETROK_LAST) && apple_key_state[rarch_keysym_lut[binds[port][i].key]])
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if ((binds[port][i].key < RETROK_LAST)
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&& apple_key_state[rarch_keysym_lut[binds[port][i].key]])
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ret |= (1 << i);
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}
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}
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@ -574,12 +580,12 @@ static int16_t cocoa_input_state(
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{
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case RETRO_DEVICE_ID_POINTER_PRESSED:
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if (device == RARCH_DEVICE_POINTER_SCREEN)
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return (touch->full_x != -0x8000) && (touch->full_y != -0x8000); /* Inside? */
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return (touch->fixed_x != -0x8000) && (touch->fixed_y != -0x8000); /* Inside? */
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return (touch->full_x != -0x8000) && (touch->full_y != -0x8000); /* Inside? */
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return (touch->fixed_x != -0x8000) && (touch->fixed_y != -0x8000); /* Inside? */
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case RETRO_DEVICE_ID_POINTER_X:
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return want_full ? touch->full_x : touch->fixed_x;
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return (device == RARCH_DEVICE_POINTER_SCREEN) ? touch->full_x : touch->fixed_x;
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case RETRO_DEVICE_ID_POINTER_Y:
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return want_full ? touch->full_y : touch->fixed_y;
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return (device == RARCH_DEVICE_POINTER_SCREEN) ? touch->full_y : touch->fixed_y;
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case RETRO_DEVICE_ID_POINTER_COUNT:
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return apple->touch_count;
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}
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@ -617,12 +623,12 @@ static uint64_t cocoa_input_get_capabilities(void *data)
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}
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static bool cocoa_input_set_sensor_state(void *data, unsigned port,
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enum retro_sensor_action action, unsigned rate)
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enum retro_sensor_action action, unsigned rate)
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{
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if (action != RETRO_SENSOR_ACCELEROMETER_ENABLE &&
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action != RETRO_SENSOR_ACCELEROMETER_DISABLE &&
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action != RETRO_SENSOR_GYROSCOPE_ENABLE &&
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action != RETRO_SENSOR_GYROSCOPE_DISABLE)
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if ( (action != RETRO_SENSOR_ACCELEROMETER_ENABLE)
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&& (action != RETRO_SENSOR_ACCELEROMETER_DISABLE)
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&& (action != RETRO_SENSOR_GYROSCOPE_ENABLE)
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&& (action != RETRO_SENSOR_GYROSCOPE_DISABLE))
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return false;
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#ifdef HAVE_MFI
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@ -636,13 +642,15 @@ static bool cocoa_input_set_sensor_state(void *data, unsigned port,
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break;
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if (controller.motion.sensorsRequireManualActivation)
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{
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// this is a bug, we assume if you turn on/off either you want both on/off
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if (action == RETRO_SENSOR_ACCELEROMETER_ENABLE || action == RETRO_SENSOR_GYROSCOPE_ENABLE)
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/* This is a bug, we assume if you turn on/off either
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* you want both on/off */
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if ( (action == RETRO_SENSOR_ACCELEROMETER_ENABLE)
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|| (action == RETRO_SENSOR_GYROSCOPE_ENABLE))
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controller.motion.sensorsActive = YES;
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else
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controller.motion.sensorsActive = NO;
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}
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// no such thing as update interval for GCController?
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/* no such thing as update interval for GCController? */
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return true;
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}
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}
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@ -655,7 +663,8 @@ static bool cocoa_input_set_sensor_state(void *data, unsigned port,
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if (!motionManager || !motionManager.deviceMotionAvailable)
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return false;
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if (action == RETRO_SENSOR_ACCELEROMETER_ENABLE || action == RETRO_SENSOR_GYROSCOPE_ENABLE)
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if ( (action == RETRO_SENSOR_ACCELEROMETER_ENABLE)
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|| (action == RETRO_SENSOR_GYROSCOPE_ENABLE))
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{
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if (!motionManager.deviceMotionActive)
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[motionManager startDeviceMotionUpdates];
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@ -704,26 +713,23 @@ static float cocoa_input_get_sensor_input(void *data, unsigned port, unsigned id
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#endif
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#ifdef HAVE_COREMOTION
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if (port != 0)
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return 0.0f;
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if (!motionManager || !motionManager.deviceMotionActive)
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return 0.0f;
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switch (id)
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if (port == 0 && motionManager && motionManager.deviceMotionActive)
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{
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case RETRO_SENSOR_ACCELEROMETER_X:
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return motionManager.deviceMotion.userAcceleration.x;
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case RETRO_SENSOR_ACCELEROMETER_Y:
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return motionManager.deviceMotion.userAcceleration.y;
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case RETRO_SENSOR_ACCELEROMETER_Z:
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return motionManager.deviceMotion.userAcceleration.z;
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case RETRO_SENSOR_GYROSCOPE_X:
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return motionManager.deviceMotion.rotationRate.x;
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case RETRO_SENSOR_GYROSCOPE_Y:
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return motionManager.deviceMotion.rotationRate.y;
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case RETRO_SENSOR_GYROSCOPE_Z:
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return motionManager.deviceMotion.rotationRate.z;
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switch (id)
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{
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case RETRO_SENSOR_ACCELEROMETER_X:
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return motionManager.deviceMotion.userAcceleration.x;
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case RETRO_SENSOR_ACCELEROMETER_Y:
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return motionManager.deviceMotion.userAcceleration.y;
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case RETRO_SENSOR_ACCELEROMETER_Z:
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return motionManager.deviceMotion.userAcceleration.z;
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case RETRO_SENSOR_GYROSCOPE_X:
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return motionManager.deviceMotion.rotationRate.x;
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case RETRO_SENSOR_GYROSCOPE_Y:
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return motionManager.deviceMotion.rotationRate.y;
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case RETRO_SENSOR_GYROSCOPE_Z:
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return motionManager.deviceMotion.rotationRate.z;
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}
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}
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#endif
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