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https://github.com/libretro/RetroArch
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(Discord) Comment out code that isn't being used
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@ -22,15 +22,14 @@
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#include <file/file_path.h>
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#include <features/features_cpu.h>
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#include "discord.h"
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#include <discord_rpc.h>
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#include "../deps/discord-rpc/include/discord_rpc.h"
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#include "discord.h"
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#include "../retroarch.h"
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#include "../core.h"
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#include "../core_info.h"
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#include "../paths.h"
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#include "../playlist.h"
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#include "../verbosity.h"
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#include "../msg_hash.h"
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@ -317,22 +316,26 @@ static void handle_discord_join_request(const DiscordUser* request)
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#ifdef HAVE_MENU
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discord_download_avatar(request->userId, request->avatar);
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/* To-Do: needs in-game widgets
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retroarch_menu_running();
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*/
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#if 0
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/* TODO/FIXME: Needs in-game widgets */
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retroarch_menu_running();
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memset(&line, 0, sizeof(line));
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snprintf(buf, sizeof(buf), "%s %s?", msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
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snprintf(buf, sizeof(buf), "%s %s?",
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msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
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line.label = buf;
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line.label_setting = "no_setting";
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line.cb = handle_discord_join_response;
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/* To-Do: needs in-game widgets
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To-Do: bespoke dialog, should show while in-game and have a hotkey to accept
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To-Do: show avatar of the user connecting
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if (!menu_input_dialog_start(&line))
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/* TODO/FIXME: needs in-game widgets
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* TODO/FIXME: bespoke dialog, should show while in-game
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* and have a hotkey to accept
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* TODO/FIXME: show avatar of the user connecting
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*/
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if (!menu_input_dialog_start(&line))
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return;
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*/
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#endif
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#endif
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}
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