(GX) Another build fix

This commit is contained in:
twinaphex 2014-05-28 17:55:05 +02:00
parent 748cd81ba8
commit 113547aa3c

View File

@ -93,9 +93,6 @@ static void retrace_callback(u32 retrace_count)
LWP_ThreadSignal(g_video_cond);
}
extern rgui_handle_t *rgui;
#ifdef HAVE_OVERLAY
static void gx_render_overlay(void *data);
static void gx_free_overlay(gx_video_t *gx)
@ -116,10 +113,13 @@ void gx_set_video_mode(void *data, unsigned fbWidth, unsigned lines)
max_width, max_height, i;
bool progressive;
gx_video_t *gx = (gx_video_t*)data;
(void)level;
#ifdef GX_OPTS
struct __gx_regdef *__gx = (struct __gx_regdef*)__gxregs;
#endif
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
(void)level;
_CPU_ISR_Disable(level);
VIDEO_SetBlack(true);
VIDEO_Flush();
@ -347,6 +347,9 @@ static void init_texture(void *data, unsigned width, unsigned height)
unsigned g_filter, rgui_w, rgui_h;
struct __gx_regdef *__gx = (struct __gx_regdef*)__gxregs;
gx_video_t *gx = (gx_video_t*)data;
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
struct __gx_texobj *fb_ptr = (struct __gx_texobj*)&g_tex.obj;
struct __gx_texobj *menu_ptr = (struct __gx_texobj*)&menu_tex.obj;
width &= ~3;
height &= ~3;
@ -360,8 +363,6 @@ static void init_texture(void *data, unsigned width, unsigned height)
rgui_h = rgui->height;
}
struct __gx_texobj *fb_ptr = (struct __gx_texobj*)&g_tex.obj;
struct __gx_texobj *menu_ptr = (struct __gx_texobj*)&menu_tex.obj;
__GX_InitTexObj(fb_ptr, g_tex.data, width, height, (gx->rgb32) ? GX_TF_RGBA8 : gx->rgui_texture_enable ? GX_TF_RGB5A3 : GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
__GX_InitTexObjFilterMode(fb_ptr, g_filter, g_filter);
__GX_InitTexObj(menu_ptr, menu_tex.data, rgui_w, rgui_h, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE);
@ -894,6 +895,7 @@ static bool gx_frame(void *data, const void *frame,
gx_video_t *gx = (gx_video_t*)driver.video_data;
struct __gx_regdef *__gx = (struct __gx_regdef*)__gxregs;
u8 clear_efb = GX_FALSE;
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
(void)data;
@ -1050,8 +1052,10 @@ static void gx_set_texture_frame(void *data, const void *frame,
static void gx_set_texture_enable(void *data, bool enable, bool full_screen)
{
(void)full_screen;
gx_video_t *gx = (gx_video_t*)data;
(void)full_screen;
gx->rgui_texture_enable = enable;
// need to make sure the game texture is the right pixel format for menu overlay
gx->should_resize = true;