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https://github.com/libretro/RetroArch
synced 2025-03-11 19:13:36 +00:00
fixes game screen sometimes not showing in combination with some shaders
and menu drivers using GL. note: this still doesnt fix the game screen not showing when pause_libretro is set to true.
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d33a666753
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@ -137,6 +137,7 @@ static void glui_render_background(bool force_transparency)
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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gl->shader->set_coords(&coords);
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gl->shader->set_coords(&coords);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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@ -184,6 +184,7 @@ static void lakka_draw_background(bool force_transparency)
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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gl->shader->set_coords(&coords);
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gl->shader->set_coords(&coords);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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@ -294,6 +294,7 @@ static void xmb_render_background(bool force_transparency)
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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gl->shader->set_coords(&coords);
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gl->shader->set_coords(&coords);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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gl->shader->set_mvp(gl, &gl->mvp_no_rot);
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