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(MSVC 2010) Buildfix
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@ -156,6 +156,7 @@ void d3d_input_driver(const char* input_name, const char* joypad_name,
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*input_data = xinput;
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#else
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#if _WIN32_WINNT >= 0x0501
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#ifdef HAVE_WINRAWINPUT
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/* winraw only available since XP */
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if (string_is_equal(input_name, "raw"))
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{
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@ -167,6 +168,7 @@ void d3d_input_driver(const char* input_name, const char* joypad_name,
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}
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}
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#endif
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#endif
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#ifdef HAVE_DINPUT
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*input_data = input_dinput.init(joypad_name);
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