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https://github.com/libretro/RetroArch
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remap-redux part2:
- remapping analogs to buttons works 100% - remapping analogs to other analogs still messed up for some reason - need to reset input of the original axis in input_driver.c still
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@ -1121,7 +1121,8 @@ void input_keys_pressed(void *data, retro_bits_t* p_new_state)
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void input_get_state_for_port(void *data, unsigned port, retro_bits_t* p_new_state)
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{
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unsigned i;
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unsigned i, j;
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int16_t val;
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rarch_joypad_info_t joypad_info;
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settings_t *settings = (settings_t*)data;
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BIT256_CLEAR_ALL_PTR(p_new_state);
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@ -1140,6 +1141,35 @@ void input_get_state_for_port(void *data, unsigned port, retro_bits_t* p_new_sta
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if (bit_pressed)
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BIT256_SET_PTR(p_new_state, i);
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}
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/* left-stick x */
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val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 0, 0, libretro_input_binds[port]);
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if (val >= 0)
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p_new_state->analogs[0] = val;
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else
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p_new_state->analogs[1] = val;
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/* left-stick y */
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val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 0, 1, libretro_input_binds[port]);
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if (val >= 0)
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p_new_state->analogs[2] = val;
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else
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p_new_state->analogs[3] = val;
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/* right-stick x */
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val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 1, 0, libretro_input_binds[port]);
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if (val >= 0)
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p_new_state->analogs[4] = val;
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else
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p_new_state->analogs[5] = val;
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/* right-stick y */
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val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 1, 1, libretro_input_binds[port]);
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if (val >= 0)
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p_new_state->analogs[6] = val;
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else
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p_new_state->analogs[7] = val;
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}
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void *input_driver_get_data(void)
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@ -51,7 +51,7 @@
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struct input_mapper
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{
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/* Left X, Left Y, Right X, Right Y */
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int16_t analog[4];
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int16_t analog[MAX_USERS][8];
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/* the whole keyboard state */
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uint32_t keys[RETROK_LAST / 32 + 1];
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/* This is a bitmask of (1 << key_bind_id). */
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@ -83,13 +83,14 @@ bool input_mapper_button_pressed(input_mapper_t *handle, unsigned port, unsigned
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void input_mapper_poll(input_mapper_t *handle)
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{
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int i, j;
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int i, j, k;
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settings_t *settings = config_get_ptr();
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retro_bits_t current_input;
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unsigned max_users = *(input_driver_get_uint(INPUT_ACTION_MAX_USERS));
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unsigned device = 0;
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unsigned current_button_value;
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unsigned remap_button;
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int16_t current_axis_value;
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unsigned remap_button, remap_axis;
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bool key_event[RARCH_CUSTOM_BIND_LIST_END];
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#ifdef HAVE_MENU
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bool menu_is_alive = menu_driver_is_alive();
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@ -157,15 +158,29 @@ void input_mapper_poll(input_mapper_t *handle)
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remap_button != RARCH_UNMAPPED)
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BIT256_SET(handle->buttons[i], remap_button);
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}
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#if 0
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#if 1
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/* --CURRENTLY NOT IMPLEMENTED--
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this loop should iterate on all users and all analog stick axes and if the axes are
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moved and is assigned to a button it should set the bit on the mapper input bitmap.
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Once implemented we should make sure to clear the original analog
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stick input in input_state in input_driver.c */
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for (j = RARCH_FIRST_CUSTOM_BIND; j < RARCH_CUSTOM_BIND_LIST_END; j++)
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{ }
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for (j = 0; j < 8; j++)
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{
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handle->analog[i][j] = 0;
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k = j + RARCH_FIRST_CUSTOM_BIND;
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current_axis_value = current_input.analogs[j];
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remap_axis = settings->uints.input_remap_ids[i][k];
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if (current_axis_value != 0 && k != remap_axis && remap_axis != RARCH_UNMAPPED)
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{
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if (remap_axis < RARCH_FIRST_CUSTOM_BIND)
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BIT256_SET(handle->buttons[i], remap_axis);
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else
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handle->analog[i][remap_axis - RARCH_FIRST_CUSTOM_BIND] = current_axis_value;
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}
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}
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#endif
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}
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}
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@ -188,6 +203,10 @@ void input_mapper_state(
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if (input_mapper_button_pressed(handle, port, id))
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*ret = 1;
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break;
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case RETRO_DEVICE_ANALOG:
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if (handle->analog[port][idx == 0 ? id : id / 2] != 0)
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*ret = handle->analog[port][idx == 0 ? id : id / 2];
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break;
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case RETRO_DEVICE_KEYBOARD:
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if (id < RETROK_LAST)
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{
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@ -153,6 +153,8 @@ static INLINE bool bits_any_set(uint32_t* ptr, uint32_t count)
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typedef struct
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{
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uint32_t data[8];
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uint16_t analogs[8];
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} retro_bits_t;
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#endif
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