remap-redux part2:

- remapping analogs to buttons works 100%
- remapping analogs to other analogs still messed up for some reason
- need to reset input of the original axis in input_driver.c still
This commit is contained in:
radius 2018-04-08 00:44:05 -05:00
parent f662d9f65f
commit 0ed9f05571
3 changed files with 58 additions and 7 deletions

View File

@ -1121,7 +1121,8 @@ void input_keys_pressed(void *data, retro_bits_t* p_new_state)
void input_get_state_for_port(void *data, unsigned port, retro_bits_t* p_new_state)
{
unsigned i;
unsigned i, j;
int16_t val;
rarch_joypad_info_t joypad_info;
settings_t *settings = (settings_t*)data;
BIT256_CLEAR_ALL_PTR(p_new_state);
@ -1140,6 +1141,35 @@ void input_get_state_for_port(void *data, unsigned port, retro_bits_t* p_new_sta
if (bit_pressed)
BIT256_SET_PTR(p_new_state, i);
}
/* left-stick x */
val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 0, 0, libretro_input_binds[port]);
if (val >= 0)
p_new_state->analogs[0] = val;
else
p_new_state->analogs[1] = val;
/* left-stick y */
val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 0, 1, libretro_input_binds[port]);
if (val >= 0)
p_new_state->analogs[2] = val;
else
p_new_state->analogs[3] = val;
/* right-stick x */
val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 1, 0, libretro_input_binds[port]);
if (val >= 0)
p_new_state->analogs[4] = val;
else
p_new_state->analogs[5] = val;
/* right-stick y */
val = input_joypad_analog(input_driver_get_joypad_driver(), joypad_info, port, 1, 1, libretro_input_binds[port]);
if (val >= 0)
p_new_state->analogs[6] = val;
else
p_new_state->analogs[7] = val;
}
void *input_driver_get_data(void)

View File

@ -51,7 +51,7 @@
struct input_mapper
{
/* Left X, Left Y, Right X, Right Y */
int16_t analog[4];
int16_t analog[MAX_USERS][8];
/* the whole keyboard state */
uint32_t keys[RETROK_LAST / 32 + 1];
/* This is a bitmask of (1 << key_bind_id). */
@ -83,13 +83,14 @@ bool input_mapper_button_pressed(input_mapper_t *handle, unsigned port, unsigned
void input_mapper_poll(input_mapper_t *handle)
{
int i, j;
int i, j, k;
settings_t *settings = config_get_ptr();
retro_bits_t current_input;
unsigned max_users = *(input_driver_get_uint(INPUT_ACTION_MAX_USERS));
unsigned device = 0;
unsigned current_button_value;
unsigned remap_button;
int16_t current_axis_value;
unsigned remap_button, remap_axis;
bool key_event[RARCH_CUSTOM_BIND_LIST_END];
#ifdef HAVE_MENU
bool menu_is_alive = menu_driver_is_alive();
@ -157,15 +158,29 @@ void input_mapper_poll(input_mapper_t *handle)
remap_button != RARCH_UNMAPPED)
BIT256_SET(handle->buttons[i], remap_button);
}
#if 0
#if 1
/* --CURRENTLY NOT IMPLEMENTED--
this loop should iterate on all users and all analog stick axes and if the axes are
moved and is assigned to a button it should set the bit on the mapper input bitmap.
Once implemented we should make sure to clear the original analog
stick input in input_state in input_driver.c */
for (j = RARCH_FIRST_CUSTOM_BIND; j < RARCH_CUSTOM_BIND_LIST_END; j++)
{ }
for (j = 0; j < 8; j++)
{
handle->analog[i][j] = 0;
k = j + RARCH_FIRST_CUSTOM_BIND;
current_axis_value = current_input.analogs[j];
remap_axis = settings->uints.input_remap_ids[i][k];
if (current_axis_value != 0 && k != remap_axis && remap_axis != RARCH_UNMAPPED)
{
if (remap_axis < RARCH_FIRST_CUSTOM_BIND)
BIT256_SET(handle->buttons[i], remap_axis);
else
handle->analog[i][remap_axis - RARCH_FIRST_CUSTOM_BIND] = current_axis_value;
}
}
#endif
}
}
@ -188,6 +203,10 @@ void input_mapper_state(
if (input_mapper_button_pressed(handle, port, id))
*ret = 1;
break;
case RETRO_DEVICE_ANALOG:
if (handle->analog[port][idx == 0 ? id : id / 2] != 0)
*ret = handle->analog[port][idx == 0 ? id : id / 2];
break;
case RETRO_DEVICE_KEYBOARD:
if (id < RETROK_LAST)
{

View File

@ -153,6 +153,8 @@ static INLINE bool bits_any_set(uint32_t* ptr, uint32_t count)
typedef struct
{
uint32_t data[8];
uint16_t analogs[8];
} retro_bits_t;
#endif