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https://github.com/libretro/RetroArch
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Silence some warnings
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commit
0e5fbbb9e1
@ -215,13 +215,8 @@ bool d3d12_init_queue(d3d12_video_t* d3d12)
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return true;
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return true;
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}
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}
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#ifdef __WINRT__
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bool d3d12_init_swapchain(d3d12_video_t* d3d12,
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bool d3d12_init_swapchain(d3d12_video_t* d3d12,
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int width, int height, void* corewindow)
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int width, int height, void* corewindow)
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#else
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bool d3d12_init_swapchain(d3d12_video_t* d3d12,
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int width, int height, HWND hwnd)
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#endif
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{
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{
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unsigned i;
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unsigned i;
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#ifdef __WINRT__
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#ifdef __WINRT__
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@ -229,6 +224,7 @@ bool d3d12_init_swapchain(d3d12_video_t* d3d12,
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memset(&desc, 0, sizeof(DXGI_SWAP_CHAIN_DESC1));
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memset(&desc, 0, sizeof(DXGI_SWAP_CHAIN_DESC1));
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#else
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#else
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DXGI_SWAP_CHAIN_DESC desc;
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DXGI_SWAP_CHAIN_DESC desc;
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HWND hwnd = (HWND)corewindow;
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memset(&desc, 0, sizeof(DXGI_SWAP_CHAIN_DESC));
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memset(&desc, 0, sizeof(DXGI_SWAP_CHAIN_DESC));
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#endif
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#endif
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@ -324,7 +320,7 @@ static D3D12_CPU_DESCRIPTOR_HANDLE d3d12_descriptor_heap_slot_alloc(d3d12_descri
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static void
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static void
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d3d12_descriptor_heap_slot_free(d3d12_descriptor_heap_t* heap, D3D12_CPU_DESCRIPTOR_HANDLE handle)
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d3d12_descriptor_heap_slot_free(d3d12_descriptor_heap_t* heap, D3D12_CPU_DESCRIPTOR_HANDLE handle)
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{
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{
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int i;
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unsigned i;
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if (!handle.ptr)
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if (!handle.ptr)
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return;
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return;
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@ -336,7 +332,7 @@ d3d12_descriptor_heap_slot_free(d3d12_descriptor_heap_t* heap, D3D12_CPU_DESCRIP
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assert(heap->map[i]);
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assert(heap->map[i]);
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heap->map[i] = false;
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heap->map[i] = false;
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if (heap->start > i)
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if (heap->start > (int)i)
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heap->start = i;
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heap->start = i;
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}
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}
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@ -1505,7 +1505,7 @@ bool d3d12_init_pipeline(
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D3D12_GRAPHICS_PIPELINE_STATE_DESC* desc,
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D3D12_GRAPHICS_PIPELINE_STATE_DESC* desc,
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D3D12PipelineState* out);
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D3D12PipelineState* out);
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bool d3d12_init_swapchain(d3d12_video_t* d3d12, int width, int height, HWND hwnd);
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bool d3d12_init_swapchain(d3d12_video_t* d3d12, int width, int height, void *corewindow);
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bool d3d12_init_queue(d3d12_video_t* d3d12);
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bool d3d12_init_queue(d3d12_video_t* d3d12);
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@ -2665,7 +2665,7 @@ void hex32_to_rgba_normalized(uint32_t hex, float* rgba, float alpha)
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void menu_subsystem_populate(const struct retro_subsystem_info* subsystem, menu_displaylist_info_t *info)
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void menu_subsystem_populate(const struct retro_subsystem_info* subsystem, menu_displaylist_info_t *info)
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{
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{
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int i = 0;
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unsigned i = 0;
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if (subsystem && subsystem_current_count > 0)
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if (subsystem && subsystem_current_count > 0)
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{
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{
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for (i = 0; i < subsystem_current_count; i++, subsystem++)
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for (i = 0; i < subsystem_current_count; i++, subsystem++)
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