Simplify video shader driver function

This commit is contained in:
twinaphex 2017-04-23 21:53:03 +02:00
parent 087002d9c5
commit 0e3bc69f8c

View File

@ -106,9 +106,7 @@ bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader)
const video_poke_interface_t *video_poke = video_driver_get_poke();
shader->data = NULL;
if (!video_poke || !video_driver)
return false;
if (!video_poke->get_current_shader)
if (!video_poke || !video_driver || !video_poke->get_current_shader)
return false;
shader->data = video_poke->get_current_shader(video_driver);
return true;