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gl_glsl_destroy_resources - use glIsBuffer to check if buffer is
bound
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@ -698,9 +698,9 @@ static void gl_glsl_destroy_resources(glsl_shader_data_t *glsl)
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for (i = 0; i < GFX_MAX_SHADERS; i++)
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{
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if (glsl->glsl_vbo[i].vbo_primary)
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if (glIsBuffer(glsl->glsl_vbo[i].vbo_primary))
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glDeleteBuffers(1, &glsl->glsl_vbo[i].vbo_primary);
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if (glsl->glsl_vbo[i].vbo_secondary)
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if (glIsBuffer(glsl->glsl_vbo[i].vbo_secondary))
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glDeleteBuffers(1, &glsl->glsl_vbo[i].vbo_secondary);
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free(glsl->glsl_vbo[i].buffer_primary);
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