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Get rid of video_shader_driver_compile_program
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@ -3613,15 +3613,6 @@ bool video_shader_driver_info(video_shader_ctx_info_t *shader_info)
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return true;
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return true;
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}
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}
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bool video_shader_driver_compile_program(
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struct shader_program_info *program_info)
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{
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if (program_info)
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return current_shader->compile_program(program_info->data,
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program_info->idx, NULL, program_info);
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return false;
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}
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void video_driver_set_coords(video_shader_ctx_coords_t *coords)
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void video_driver_set_coords(video_shader_ctx_coords_t *coords)
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{
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{
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if (current_shader && current_shader->set_coords)
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if (current_shader && current_shader->set_coords)
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@ -1200,8 +1200,6 @@ bool video_shader_driver_info(video_shader_ctx_info_t *shader_info);
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void video_driver_set_mvp(video_shader_ctx_mvp_t *mvp);
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void video_driver_set_mvp(video_shader_ctx_mvp_t *mvp);
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bool video_shader_driver_compile_program(struct shader_program_info *program_info);
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float video_driver_get_refresh_rate(void);
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float video_driver_get_refresh_rate(void);
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extern bool (*video_driver_cb_has_focus)(void);
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extern bool (*video_driver_cb_has_focus)(void);
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