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(Vita) Buildfix
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@ -364,7 +364,7 @@ static void vita2d_gfx_update_viewport(vita_video_t* vita)
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else if (vita->keep_aspect)
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{
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float desired_aspect = video_driver_get_aspect_ratio();
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if ( (vita->rotation == ORIENTATION_VERTICAL ||)
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if ( (vita->rotation == ORIENTATION_VERTICAL) ||
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(vita->rotation == ORIENTATION_FLIPPED_ROTATED))
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{
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device_aspect = 1.0 / device_aspect;
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