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@ -36,9 +36,9 @@ void gl_load_texture_data(GLuint id,
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{
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GLint mag_filter, min_filter;
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bool want_mipmap = false;
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bool use_rgba = video_driver_ctl(RARCH_DISPLAY_CTL_SUPPORTS_RGBA, NULL);
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bool rgb32 = (base_size == (sizeof(uint32_t)));
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GLenum wrap = gl_wrap_type_to_enum(wrap_type);
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bool use_rgba = video_driver_ctl(RARCH_DISPLAY_CTL_SUPPORTS_RGBA, NULL);
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bool rgb32 = (base_size == (sizeof(uint32_t)));
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GLenum wrap = gl_wrap_type_to_enum(wrap_type);
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glBindTexture(GL_TEXTURE_2D, id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
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