Dont' have input_common.h include input_autodetect.h

This commit is contained in:
twinaphex 2014-10-26 01:53:13 +02:00
parent 0fcbecf885
commit 0c4de816f9
20 changed files with 23 additions and 1 deletions

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@ -29,6 +29,7 @@
#include "../menu_entries_cbs.h"
#include "../menu_input_line_cb.h"
#include "../../../input/input_autodetect.h"
#include "../../../config.def.h"
#ifdef GEKKO

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@ -20,6 +20,7 @@
#include <unistd.h>
#include <dlfcn.h>
#include "../frontend/platform/platform_android.h"
#include "input_autodetect.h"
#include "input_common.h"
#include "../performance.h"
#include "../general.h"

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@ -17,6 +17,7 @@
#include <IOKit/hid/IOHIDManager.h>
#include <IOKit/hid/IOHIDKeys.h>
#include "apple_input.h"
#include "input_autodetect.h"
#include "input_common.h"
#include "../general.h"

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@ -15,6 +15,7 @@
*/
#include "apple_input.h"
#include "input_autodetect.h"
#include "input_common.h"
#include "../general.h"
#include "../apple/common/apple_gamecontroller.h"

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@ -15,6 +15,7 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
#ifdef HW_RVL
#include <gccore.h>
#include <ogc/pad.h>

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@ -16,7 +16,6 @@
#ifndef INPUT_COMMON_H__
#define INPUT_COMMON_H__
#include "input_autodetect.h"
#include "input_context.h"
#include <file/config_file.h>
#include <stdint.h>

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@ -13,6 +13,7 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
#include "input_common.h"
#include "../general.h"
#include <unistd.h>

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@ -14,6 +14,7 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
#include "input_common.h"
#include "../general.h"
#include <unistd.h>

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@ -14,6 +14,8 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
static uint64_t pad_state[MAX_PADS];
static int16_t analog_state[MAX_PADS][2][2];
static unsigned pads_connected;

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@ -30,6 +30,7 @@
#include "../driver.h"
#include "../libretro.h"
#include "../general.h"
#include "input_common.h"
#ifdef HAVE_KERNEL_PRX
#include "../psp1/kernel_functions.h"
#endif

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@ -14,6 +14,8 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
static uint64_t pad_state;
static int16_t analog_state[1][2][2];

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@ -21,6 +21,7 @@
#include <bps/event.h>
#include <bps/navigator.h>
#include <sys/keycodes.h>
#Include "input_autodetect.h"
#define MAX_PADS 8

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@ -15,6 +15,8 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
static const char *qnx_joypad_name(unsigned pad)
{
return g_settings.input.device_names[pad];

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@ -13,6 +13,7 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
#include "input_common.h"
#include "../driver.h"

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@ -22,6 +22,7 @@
#include <stdint.h>
#include <stdlib.h>
#include "../libretro.h"
#include "input_autodetect.h"
#include "input_common.h"
#include "keyboard_line.h"

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@ -13,6 +13,7 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
#include "input_common.h"
#include "SDL.h"
#include "../general.h"

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@ -13,6 +13,7 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
#include "input_common.h"
#include "../general.h"
#include <unistd.h>

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@ -20,6 +20,7 @@
// Some wrappers for other controllers also simulate xinput (as it is easier to implement)
// so this may be useful for those also.
#include "input_autodetect.h"
#include "input_common.h"
#include "../general.h"

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@ -14,6 +14,8 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
static uint64_t pad_state[MAX_PADS];
static int16_t analog_state[MAX_PADS][2][2];
#ifdef _XBOX1

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@ -17,6 +17,7 @@
#include "settings_data.h"
#include "dynamic.h"
#include <file/file_path.h>
#include "input/input_autodetect.h"
#include "input/input_common.h"
#include "config.def.h"
#include "retroarch_logger.h"