Revert "Updates to d3d9_cg_renderchain"

This reverts commit f13148d10ed7d74afa2583ddcf7f308706b6a871.
This commit is contained in:
twinaphex 2018-01-16 03:28:57 +01:00
parent 1dee2438e6
commit 0c07dc6f24

View File

@ -190,30 +190,30 @@ static bool d3d9_cg_load_program(void *data,
CGprofile fragment_profile = cgD3D9GetLatestPixelProfile();
const char **fragment_opts = cgD3D9GetOptimalOptions(fragment_profile);
const char **vertex_opts = cgD3D9GetOptimalOptions(vertex_profile);
cg_renderchain_t *chain = (cg_renderchain_t*)data;
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
RARCH_LOG("[D3D Cg]: Vertex profile: %s\n", cgGetProfileString(vertex_profile));
RARCH_LOG("[D3D Cg]: Fragment profile: %s\n", cgGetProfileString(fragment_profile));
if (path_is_file && !string_is_empty(prog))
*fPrg = cgCreateProgramFromFile(chain->cgCtx, CG_SOURCE,
*fPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
prog, fragment_profile, "main_fragment", fragment_opts);
else
*fPrg = cgCreateProgram(chain->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
*fPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
fragment_profile, "main_fragment", fragment_opts);
list = cgGetLastListing(chain->cgCtx);
list = cgGetLastListing(cg_data->cgCtx);
if (list)
listing_f = strdup(list);
if (path_is_file && !string_is_empty(prog))
*vPrg = cgCreateProgramFromFile(chain->cgCtx, CG_SOURCE,
*vPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
prog, vertex_profile, "main_vertex", vertex_opts);
else
*vPrg = cgCreateProgram(chain->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
*vPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
vertex_profile, "main_vertex", vertex_opts);
list = cgGetLastListing(chain->cgCtx);
list = cgGetLastListing(cg_data->cgCtx);
if (list)
listing_v = strdup(list);
@ -633,64 +633,64 @@ static void d3d9_cg_renderchain_bind_pass(
static void d3d9_cg_deinit_progs(void *data)
{
unsigned i;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
if (!chain)
if (!cg_data)
return;
RARCH_LOG("CG: Destroying programs.\n");
if (chain->passes->count >= 1)
if (cg_data->passes->count >= 1)
{
d3d_vertex_buffer_free(NULL, chain->passes->data[0].vertex_decl);
d3d_vertex_buffer_free(NULL, cg_data->passes->data[0].vertex_decl);
for (i = 1; i < chain->passes->count; i++)
for (i = 1; i < cg_data->passes->count; i++)
{
if (chain->passes->data[i].tex)
d3d_texture_free(chain->passes->data[i].tex);
chain->passes->data[i].tex = NULL;
if (cg_data->passes->data[i].tex)
d3d_texture_free(cg_data->passes->data[i].tex);
cg_data->passes->data[i].tex = NULL;
d3d_vertex_buffer_free(
chain->passes->data[i].vertex_buf,
chain->passes->data[i].vertex_decl);
cg_data->passes->data[i].vertex_buf,
cg_data->passes->data[i].vertex_decl);
if (chain->passes->data[i].fPrg)
cgDestroyProgram(chain->passes->data[i].fPrg);
if (chain->passes->data[i].vPrg)
cgDestroyProgram(chain->passes->data[i].vPrg);
if (cg_data->passes->data[i].fPrg)
cgDestroyProgram(cg_data->passes->data[i].fPrg);
if (cg_data->passes->data[i].vPrg)
cgDestroyProgram(cg_data->passes->data[i].vPrg);
}
}
if (chain->fStock)
cgDestroyProgram(chain->fStock);
if (chain->vStock)
cgDestroyProgram(chain->vStock);
if (cg_data->fStock)
cgDestroyProgram(cg_data->fStock);
if (cg_data->vStock)
cgDestroyProgram(cg_data->vStock);
}
static void d3d9_cg_destroy_resources(void *data)
{
unsigned i;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
for (i = 0; i < TEXTURES; i++)
{
if (chain->prev.tex[i])
d3d_texture_free(chain->prev.tex[i]);
if (chain->prev.vertex_buf[i])
d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
if (cg_data->prev.tex[i])
d3d_texture_free(cg_data->prev.tex[i]);
if (cg_data->prev.vertex_buf[i])
d3d_vertex_buffer_free(cg_data->prev.vertex_buf[i], NULL);
}
d3d9_cg_deinit_progs(chain);
d3d9_cg_deinit_progs(cg_data);
for (i = 0; i < chain->luts->count; i++)
for (i = 0; i < cg_data->luts->count; i++)
{
if (chain->luts->data[i].tex)
d3d_texture_free(chain->luts->data[i].tex);
if (cg_data->luts->data[i].tex)
d3d_texture_free(cg_data->luts->data[i].tex);
}
if (chain->state_tracker)
if (cg_data->state_tracker)
{
state_tracker_free(chain->state_tracker);
chain->state_tracker = NULL;
state_tracker_free(cg_data->state_tracker);
cg_data->state_tracker = NULL;
}
cgD3D9UnloadAllPrograms();
@ -699,53 +699,50 @@ static void d3d9_cg_destroy_resources(void *data)
static void d3d9_cg_deinit_context_state(void *data)
{
cg_renderchain_t *chain = (cg_renderchain_t*)data;
if (!chain)
return;
if (chain->cgCtx)
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
if (cg_data->cgCtx)
{
RARCH_LOG("CG: Destroying context.\n");
cgDestroyContext(chain->cgCtx);
cgDestroyContext(cg_data->cgCtx);
}
chain->cgCtx = NULL;
cg_data->cgCtx = NULL;
}
void d3d9_cg_renderchain_free(void *data)
{
cg_renderchain_t *chain = (cg_renderchain_t*)data;
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
if (!chain)
if (!cg_data)
return;
d3d9_cg_destroy_resources(chain);
d3d9_cg_destroy_resources(cg_data);
if (chain->passes)
if (cg_data->passes)
{
unsigned i;
for (i = 0; i < chain->passes->count; i++)
for (i = 0; i < cg_data->passes->count; i++)
{
if (chain->passes->data[i].attrib_map)
free(chain->passes->data[i].attrib_map);
if (cg_data->passes->data[i].attrib_map)
free(cg_data->passes->data[i].attrib_map);
}
pass_vector_list_free(chain->passes);
pass_vector_list_free(cg_data->passes);
chain->passes = NULL;
cg_data->passes = NULL;
}
lut_info_vector_list_free(chain->luts);
unsigned_vector_list_free(chain->bound_tex);
unsigned_vector_list_free(chain->bound_vert);
lut_info_vector_list_free(cg_data->luts);
unsigned_vector_list_free(cg_data->bound_tex);
unsigned_vector_list_free(cg_data->bound_vert);
chain->luts = NULL;
chain->bound_tex = NULL;
chain->bound_vert = NULL;
cg_data->luts = NULL;
cg_data->bound_tex = NULL;
cg_data->bound_vert = NULL;
d3d9_cg_deinit_context_state(chain);
d3d9_cg_deinit_context_state(cg_data);
free(chain);
free(cg_data);
}
static void *d3d9_cg_renderchain_new(void)
@ -1561,7 +1558,7 @@ static bool d3d9_cg_renderchain_render(
current_width, current_height, chain->final_viewport);
if (chain)
d3d_set_viewports(chain->dev, chain->final_viewport);
d3d_set_viewports(chain->dev, &chain->final_viewport);
cg_d3d9_renderchain_set_vertices(chain, last_pass,
current_width, current_height,