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Should fix input_keyboard_wait_keys still being active after
we bind a button with the gamepad
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@ -621,7 +621,10 @@ static bool menu_input_key_bind_iterate(char *s, size_t len)
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binds.begin++;
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if (binds.begin > binds.last)
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{
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input_keyboard_wait_keys_cancel();
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return true;
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}
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binds.target++;
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binds.timeout_end = retro_get_time_usec() +
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