Should fix input_keyboard_wait_keys still being active after

we bind a button with the gamepad
This commit is contained in:
twinaphex 2016-03-23 05:49:38 +01:00
parent e13fd6da41
commit 0b9595b7e1

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@ -621,7 +621,10 @@ static bool menu_input_key_bind_iterate(char *s, size_t len)
binds.begin++;
if (binds.begin > binds.last)
{
input_keyboard_wait_keys_cancel();
return true;
}
binds.target++;
binds.timeout_end = retro_get_time_usec() +