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https://github.com/libretro/RetroArch
synced 2025-01-25 15:35:29 +00:00
Don't use QUICKMENU for RGUI.
Doesn't seem to be used.
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8f6f35b2d9
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0b8d8c41f7
@ -618,8 +618,9 @@ static const struct retro_keybind retro_keybinds_1[] = {
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{ true, RARCH_OVERLAY_NEXT, RETRO_LBL_OVERLAY_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_DISK_EJECT_TOGGLE, RETRO_LBL_DISK_EJECT_TOGGLE, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_DISK_NEXT, RETRO_LBL_DISK_NEXT, RETROK_UNKNOWN, NO_BTN, 0, AXIS_NONE },
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#ifdef HAVE_RGUI
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{ true, RARCH_MENU_TOGGLE, RETRO_LBL_MENU_TOGGLE, RETROK_F1, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_MENU_QUICKMENU_TOGGLE, RETRO_LBL_MENU_QUICKMENU_TOGGLE,RETROK_F1, NO_BTN, 0, AXIS_NONE },
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#endif
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};
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// Player 2-5
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@ -2848,7 +2848,6 @@ error:
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return 1;
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}
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#ifdef HAVE_RGUI
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static inline bool check_enter_rgui(void)
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{
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static bool old_rmenu_toggle = true;
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@ -2869,7 +2868,6 @@ static inline bool check_enter_rgui(void)
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return false;
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}
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}
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#endif
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bool rarch_main_iterate(void)
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{
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@ -2893,10 +2891,8 @@ bool rarch_main_iterate(void)
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return false;
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}
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#ifdef HAVE_RGUI
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if (check_enter_rgui())
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return false; // Enter menu, don't exit.
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#endif
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#ifdef HAVE_COMMAND
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if (driver.command)
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