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Set g_pD3D to NULL in d3d_free
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@ -847,6 +847,8 @@ static void d3d_free(void *data)
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#endif
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d3d_device_free(d3d->dev, g_pD3D);
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g_pD3D->Release();
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g_pD3D = NULL;
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win32_monitor_from_window(window, true);
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