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Fix erroneous loop variable passing
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@ -1254,7 +1254,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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orig_uniforms[1].enabled = true;
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for (j = 0; j < 2; j++)
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gl_glsl_set_uniform_parameter(glsl, &orig_uniforms[i], NULL);
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gl_glsl_set_uniform_parameter(glsl, &orig_uniforms[j], NULL);
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/* Pass texture coordinates. */
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if (uni->orig.tex_coord >= 0)
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@ -1305,7 +1305,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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feedback_uniforms[1].enabled = true;
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for (j = 0; j < 2; j++)
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gl_glsl_set_uniform_parameter(glsl, &feedback_uniforms[i], NULL);
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gl_glsl_set_uniform_parameter(glsl, &feedback_uniforms[j], NULL);
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/* Pass texture coordinates. */
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if (uni->feedback.tex_coord >= 0)
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@ -1356,7 +1356,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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fbo_tex_params[2].enabled = true;
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for (j = 0; j < 3; j++)
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gl_glsl_set_uniform_parameter(glsl, &fbo_tex_params[i], NULL);
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gl_glsl_set_uniform_parameter(glsl, &fbo_tex_params[j], NULL);
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if (uni->pass[i].tex_coord >= 0)
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{
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@ -1408,7 +1408,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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prev_tex_params[2].enabled = true;
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for (j = 0; j < 3; j++)
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gl_glsl_set_uniform_parameter(glsl, &prev_tex_params[i], NULL);
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gl_glsl_set_uniform_parameter(glsl, &prev_tex_params[j], NULL);
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/* Pass texture coordinates. */
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if (uni->prev[i].tex_coord >= 0)
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