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(XDK) Build fix
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@ -270,7 +270,7 @@ void d3d_texture_blit(void *data, void *renderchain_data,
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return;
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#ifdef _XBOX
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D3DTexture_LockRect(tex, 0, &lr, NULL, D3DLOCK_NOSYSLOCK);
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D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK);
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#if defined(_XBOX360)
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D3DSURFACE_DESC desc;
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tex->GetLevelDesc(0, &desc);
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