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(Menu) Fix touch compatibility with the framebuf.dirty optimization
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@ -699,7 +699,8 @@ static int menu_input_pointer(unsigned *action)
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menu->pointer.x = ((pointer_x + 0x7fff) * (int)menu->frame_buf.width) / 0xFFFF;
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menu->pointer.y = ((pointer_y + 0x7fff) * (int)menu->frame_buf.height) / 0xFFFF;
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if (menu->pointer.pressed[0] || menu->pointer.back || menu->pointer.dragging
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if (menu->pointer.pressed[0] || menu->pointer.oldpressed[0]
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|| menu->pointer.back || menu->pointer.dragging
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|| menu->pointer.dy != 0 || menu->pointer.dx != 0)
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runloop->frames.video.current.menu.animation.is_active = true;
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