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https://github.com/libretro/RetroArch
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Turn function static
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parent
88c0024a52
commit
09f72c1465
@ -666,7 +666,7 @@ bool video_shader_write_preset(const char *path,
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*
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* The returned string needs to be freed.
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*/
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char *video_shader_read_reference_path(const char *path)
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static char *video_shader_read_reference_path(const char *path)
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{
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/* We want shader presets that point to other presets.
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*
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@ -694,17 +694,15 @@ char *video_shader_read_reference_path(const char *path)
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RFILE *file = NULL;
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char *line = NULL;
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if (string_is_empty(path))
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if (string_is_empty(path) || !path_is_valid(path))
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return NULL;
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if (!path_is_valid(path))
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return NULL;
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file = filestream_open(path, RETRO_VFS_FILE_ACCESS_READ, RETRO_VFS_FILE_ACCESS_HINT_NONE);
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file = filestream_open(path,
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RETRO_VFS_FILE_ACCESS_READ,
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RETRO_VFS_FILE_ACCESS_HINT_NONE);
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if (!file)
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return NULL;
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line = filestream_getline(file);
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line = filestream_getline(file);
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filestream_close(file);
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if (line && !strncmp("#reference", line, STRLEN_CONST("#reference")))
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@ -174,17 +174,6 @@ bool video_shader_write_preset(const char *path,
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const char *shader_dir,
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const struct video_shader *shader, bool reference);
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/**
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* video_shader_read_reference_path:
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* @path : File to read
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*
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* Returns: the reference path of a preset if it exists,
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* otherwise returns NULL.
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*
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* The returned string needs to be freed.
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*/
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char *video_shader_read_reference_path(const char *path);
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/**
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* video_shader_read_preset:
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* @path : File to read
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