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https://github.com/libretro/RetroArch
synced 2025-03-30 16:20:27 +00:00
Android: Remove useless getDisplayRefreshRate
Interferes with detection in native activity.
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@ -183,7 +183,7 @@ public final class UserPreferences
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config.setInt("rewind_granularity", Integer.parseInt(prefs.getString("rewind_granularity", "1")));
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config.setBoolean("video_vsync", prefs.getBoolean("video_vsync", true));
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config.setBoolean("input_autodetect_enable", prefs.getBoolean("input_autodetect_enable", true));
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config.setDouble("video_refresh_rate", getRefreshRate(ctx));
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config.setString("video_refresh_rate", prefs.getString("video_refresh_rate", ""));
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config.setBoolean("video_threaded", prefs.getBoolean("video_threaded", true));
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// Refactor these weird values - 'full', 'auto', 'square', whatever -
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@ -341,59 +341,6 @@ public final class UserPreferences
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return PreferenceManager.getDefaultSharedPreferences(ctx);
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}
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/**
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* Retrieves an approximate display refresh rate for a device.
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* <p>
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* Note that some devices will return completely wrong values
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* with the {@link Display#getRefreshRate()} method, and so
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* this method attempts to ballpark an appropriate value.
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*
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* @param ctx the current {@link Context}.
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*
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* @return an approximately correct display refresh rate for a device.
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*/
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private static double getRefreshRate(Context ctx)
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{
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double rate = 0;
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SharedPreferences prefs = getPreferences(ctx);
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String refresh_rate = prefs.getString("video_refresh_rate", "");
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if (!refresh_rate.isEmpty())
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{
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try
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{
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rate = Double.parseDouble(refresh_rate);
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}
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catch (NumberFormatException e)
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{
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Log.e(TAG, "Cannot parse: " + refresh_rate + " as a double!");
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rate = getDisplayRefreshRate(ctx);
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}
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}
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else
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{
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rate = getDisplayRefreshRate(ctx);
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}
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Log.i(TAG, "Using refresh rate: " + rate + " Hz.");
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return rate;
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}
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// Utility function used with getRefreshRate.
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private static double getDisplayRefreshRate(Context ctx)
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{
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// Android is *very* likely to screw this up.
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// It is rarely a good value to use, so make sure it's not
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// completely wrong. Some phones return refresh rates that are
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// completely bogus
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// (like 0.3 Hz, etc), so try to be very conservative here.
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final WindowManager wm = (WindowManager) ctx.getSystemService(Context.WINDOW_SERVICE);
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final Display display = wm.getDefaultDisplay();
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double rate = display.getRefreshRate();
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if (rate > 61.0 || rate < 58.0)
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rate = 59.95;
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return rate;
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}
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/**
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* Gets the optimal sampling rate for low-latency audio playback.
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*
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@ -595,13 +595,9 @@ static void frontend_android_get_environment_settings(int *argc, char *argv[],
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else if (!strcmp(device_model, "GAMEMID_BT"))
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g_defaults.settings.out_latency = 160;
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else if (!strcmp(device_model, "SHIELD"))
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{
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g_defaults.settings.video_refresh_rate = 59.90;
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}
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g_defaults.settings.video_refresh_rate = 60.0;
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else if (!strcmp(device_model, "JSS15J"))
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{
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g_defaults.settings.video_refresh_rate = 59.65;
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}
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// Explicitly disable input overlay by default for gamepad-like/console devices
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if (device_is_game_console(device_model))
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