mirror of
https://github.com/libretro/RetroArch
synced 2025-02-01 20:54:10 +00:00
Update CHANGES.md
This commit is contained in:
parent
023e280319
commit
09394198b2
@ -45,6 +45,13 @@ that support it (so far this includes - D3D8/D3D9, OpenGL, Vulkan)
|
||||
- IOS: Fixed crash when opening downloaded roms from Safari or using the "Open in.." functionality. Added the compiler flag to support keyboard remapping to controls.
|
||||
- IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
|
||||
- PS3: fix URLS
|
||||
- REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
|
||||
- REMAPS: Mapping more than one button to the same action
|
||||
- REMAPS: Unmapping buttons
|
||||
- REMAPS: Unmapping analogs
|
||||
- REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
|
||||
- REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
|
||||
- REMAPS: Mapping an analog to produce a button response
|
||||
- SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
|
||||
- SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
|
||||
- SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
|
||||
|
Loading…
x
Reference in New Issue
Block a user