diff --git a/gfx/common/gl_common.c b/gfx/common/gl_common.c index 1e2428770c..cd0e138db8 100644 --- a/gfx/common/gl_common.c +++ b/gfx/common/gl_common.c @@ -16,7 +16,7 @@ #include -#include "../drivers/gl_capabilities.h" +#include "../drivers/gl_symlinks.h" #include "../video_coord_array.h" void gl_ff_vertex(const struct video_coords *coords) diff --git a/gfx/common/gl_common.h b/gfx/common/gl_common.h index a104041721..4face32555 100644 --- a/gfx/common/gl_common.h +++ b/gfx/common/gl_common.h @@ -32,7 +32,7 @@ #include "../font_driver.h" #include "../video_coord_array.h" #include "../video_context_driver.h" -#include "../drivers/gl_capabilities.h" +#include "../drivers/gl_symlinks.h" typedef struct gl { diff --git a/gfx/drivers/gl_capabilities.c b/gfx/drivers/gl_capabilities.c index a3e2ec6de7..88ab008a68 100644 --- a/gfx/drivers/gl_capabilities.c +++ b/gfx/drivers/gl_capabilities.c @@ -22,6 +22,8 @@ #include +#include + #include "gl_capabilities.h" #ifdef RARCH_INTERNAL diff --git a/gfx/drivers/gl_capabilities.h b/gfx/drivers/gl_capabilities.h index 1ea4e3ce09..61d26fdc7c 100644 --- a/gfx/drivers/gl_capabilities.h +++ b/gfx/drivers/gl_capabilities.h @@ -21,165 +21,6 @@ #include #include -#include - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#if defined(HAVE_FBO) && defined(HAVE_PSGL) -#define glGenFramebuffers glGenFramebuffersOES -#define glBindFramebuffer glBindFramebufferOES -#define glFramebufferTexture2D glFramebufferTexture2DOES -#define glCheckFramebufferStatus glCheckFramebufferStatusOES -#define glDeleteFramebuffers glDeleteFramebuffersOES -#define glGenRenderbuffers glGenRenderbuffersOES -#define glBindRenderbuffer glBindRenderbufferOES -#define glFramebufferRenderbuffer glFramebufferRenderbufferOES -#define glRenderbufferStorage glRenderbufferStorageOES -#define glDeleteRenderbuffers glDeleteRenderbuffersOES -#endif - -#if (!defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3)) -#ifdef GL_PIXEL_PACK_BUFFER -#define HAVE_GL_ASYNC_READBACK -#endif -#endif - -#if defined(HAVE_PSGL) -#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES -#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES -#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT -#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) -#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT -#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT -#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT -#else -#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER -#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE -#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 -#endif - -#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) -#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER -#if defined(HAVE_OPENGLES2) -#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES -#else -#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 -#endif -#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT -#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT -#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) -#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT -#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT -#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT -#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT -#elif defined(HAVE_PSGL) -#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES -#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE -#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES -#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES -#else -#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER -#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 -#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT -#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT -#endif - -#if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) -#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT -#elif defined(HAVE_PSGL) -#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_OES -#else -#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE -#endif - -#if defined(HAVE_PSGL) -#define glGenerateMipmap glGenerateMipmapOES -#endif - -#ifdef HAVE_FBO - -#if defined(__APPLE__) || defined(HAVE_PSGL) -#define GL_RGBA32F GL_RGBA32F_ARB -#endif - -#endif - -#if defined(HAVE_PSGL) -#define RARCH_GL_INTERNAL_FORMAT32 GL_ARGB_SCE -#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB5 /* TODO: Verify if this is really 565 or just 555. */ -#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA -#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA -#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV -#define RARCH_GL_FORMAT16 GL_RGB5 -#elif defined(HAVE_OPENGLES) -/* Imgtec/SGX headers have this missing. */ -#ifndef GL_BGRA_EXT -#define GL_BGRA_EXT 0x80E1 -#endif -#ifdef IOS -/* Stupid Apple. */ -#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA -#else -#define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT -#endif -#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB -#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT -#define RARCH_GL_TEXTURE_TYPE16 GL_RGB -#define RARCH_GL_FORMAT32 GL_UNSIGNED_BYTE -#define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_5_6_5 -#else -/* On desktop, we always use 32-bit. */ -#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA8 -#define RARCH_GL_INTERNAL_FORMAT16 GL_RGBA8 -#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA -#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA -#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV -#define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV - -/* GL_RGB565 internal format isn't in desktop GL - * until 4.1 core (ARB_ES2_compatibility). - * Check for this. */ -#ifndef GL_RGB565 -#define GL_RGB565 0x8D62 -#endif -#define RARCH_GL_INTERNAL_FORMAT16_565 GL_RGB565 -#define RARCH_GL_TEXTURE_TYPE16_565 GL_RGB -#define RARCH_GL_FORMAT16_565 GL_UNSIGNED_SHORT_5_6_5 -#endif - -/* Platform specific workarounds/hacks. */ -#if defined(__CELLOS_LV2__) -#define NO_GL_READ_PIXELS -#endif - -#if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) || defined(HAVE_PSGL) - -#ifndef NO_GL_FF_VERTEX -#define NO_GL_FF_VERTEX -#endif - -#ifndef NO_GL_FF_MATRIX -#define NO_GL_FF_MATRIX -#endif - -#endif - -#if defined(HAVE_OPENGLES2) /* TODO: Figure out exactly what. */ -#define NO_GL_CLAMP_TO_BORDER -#endif - -#if defined(HAVE_OPENGLES) -#ifndef GL_UNPACK_ROW_LENGTH -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#endif - -#ifndef GL_SRGB_ALPHA_EXT -#define GL_SRGB_ALPHA_EXT 0x8C42 -#endif -#endif - enum gl_capability_enum { GL_CAPS_NONE = 0, diff --git a/gfx/drivers/gl_symlinks.h b/gfx/drivers/gl_symlinks.h new file mode 100644 index 0000000000..39cf2ced39 --- /dev/null +++ b/gfx/drivers/gl_symlinks.h @@ -0,0 +1,183 @@ +/* RetroArch - A frontend for libretro. + * Copyright (C) 2010-2014 - Hans-Kristian Arntzen + * Copyright (C) 2011-2016 - Daniel De Matteis + * Copyright (C) 2012-2015 - Michael Lelli + * + * RetroArch is free software: you can redistribute it and/or modify it under the terms + * of the GNU General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with RetroArch. + * If not, see . + */ + +#ifndef _GL_SYMLINKS_H +#define _GL_SYMLINKS_H + +#include +#include + +#include + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#if defined(HAVE_FBO) && defined(HAVE_PSGL) +#define glGenFramebuffers glGenFramebuffersOES +#define glBindFramebuffer glBindFramebufferOES +#define glFramebufferTexture2D glFramebufferTexture2DOES +#define glCheckFramebufferStatus glCheckFramebufferStatusOES +#define glDeleteFramebuffers glDeleteFramebuffersOES +#define glGenRenderbuffers glGenRenderbuffersOES +#define glBindRenderbuffer glBindRenderbufferOES +#define glFramebufferRenderbuffer glFramebufferRenderbufferOES +#define glRenderbufferStorage glRenderbufferStorageOES +#define glDeleteRenderbuffers glDeleteRenderbuffersOES +#endif + +#if (!defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3)) +#ifdef GL_PIXEL_PACK_BUFFER +#define HAVE_GL_ASYNC_READBACK +#endif +#endif + +#if defined(HAVE_PSGL) +#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES +#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES +#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT +#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) +#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT +#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT +#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT +#else +#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER +#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE +#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 +#endif + +#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) +#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER +#if defined(HAVE_OPENGLES2) +#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES +#else +#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 +#endif +#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT +#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT +#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) +#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT +#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT +#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT +#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT +#elif defined(HAVE_PSGL) +#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES +#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE +#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES +#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES +#else +#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER +#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 +#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT +#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT +#endif + +#if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) +#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT +#elif defined(HAVE_PSGL) +#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_OES +#else +#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE +#endif + +#if defined(HAVE_PSGL) +#define glGenerateMipmap glGenerateMipmapOES +#endif + +#ifdef HAVE_FBO + +#if defined(__APPLE__) || defined(HAVE_PSGL) +#define GL_RGBA32F GL_RGBA32F_ARB +#endif + +#endif + +#if defined(HAVE_PSGL) +#define RARCH_GL_INTERNAL_FORMAT32 GL_ARGB_SCE +#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB5 /* TODO: Verify if this is really 565 or just 555. */ +#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA +#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA +#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV +#define RARCH_GL_FORMAT16 GL_RGB5 +#elif defined(HAVE_OPENGLES) +/* Imgtec/SGX headers have this missing. */ +#ifndef GL_BGRA_EXT +#define GL_BGRA_EXT 0x80E1 +#endif +#ifdef IOS +/* Stupid Apple. */ +#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA +#else +#define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT +#endif +#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB +#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT +#define RARCH_GL_TEXTURE_TYPE16 GL_RGB +#define RARCH_GL_FORMAT32 GL_UNSIGNED_BYTE +#define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_5_6_5 +#else +/* On desktop, we always use 32-bit. */ +#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA8 +#define RARCH_GL_INTERNAL_FORMAT16 GL_RGBA8 +#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA +#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA +#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV +#define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV + +/* GL_RGB565 internal format isn't in desktop GL + * until 4.1 core (ARB_ES2_compatibility). + * Check for this. */ +#ifndef GL_RGB565 +#define GL_RGB565 0x8D62 +#endif +#define RARCH_GL_INTERNAL_FORMAT16_565 GL_RGB565 +#define RARCH_GL_TEXTURE_TYPE16_565 GL_RGB +#define RARCH_GL_FORMAT16_565 GL_UNSIGNED_SHORT_5_6_5 +#endif + +/* Platform specific workarounds/hacks. */ +#if defined(__CELLOS_LV2__) +#define NO_GL_READ_PIXELS +#endif + +#if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) || defined(HAVE_PSGL) + +#ifndef NO_GL_FF_VERTEX +#define NO_GL_FF_VERTEX +#endif + +#ifndef NO_GL_FF_MATRIX +#define NO_GL_FF_MATRIX +#endif + +#endif + +#if defined(HAVE_OPENGLES2) /* TODO: Figure out exactly what. */ +#define NO_GL_CLAMP_TO_BORDER +#endif + +#if defined(HAVE_OPENGLES) +#ifndef GL_UNPACK_ROW_LENGTH +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#endif + +#ifndef GL_SRGB_ALPHA_EXT +#define GL_SRGB_ALPHA_EXT 0x8C42 +#endif +#endif + +#endif