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https://github.com/libretro/RetroArch
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(XMB) Variable shadow offset
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ea53567520
commit
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@ -71,8 +71,6 @@
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#define XMB_ITEM_ACTIVE_ALPHA 1.0
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#define XMB_ITEM_PASSIVE_ALPHA 0.85
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#define XMB_SHADOW_OFFSET 2.0
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typedef struct
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{
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float alpha;
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@ -182,6 +180,8 @@ typedef struct xmb_handle
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} label;
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} margins;
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float shadow_offset;
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char title_name[256];
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struct
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@ -476,7 +476,8 @@ static void xmb_draw_icon(
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float alpha,
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float rotation,
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float scale_factor,
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float *color)
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float *color,
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float shadow_offset)
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{
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menu_display_ctx_draw_t draw;
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struct gfx_coords coords;
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@ -512,8 +513,8 @@ static void xmb_draw_icon(
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menu_display_set_alpha(shadow, color[3] * 0.35f);
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coords.color = shadow;
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draw.x = x + XMB_SHADOW_OFFSET;
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draw.y = height - y - XMB_SHADOW_OFFSET;
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draw.x = x + shadow_offset;
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draw.y = height - y - shadow_offset;
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menu_display_draw(&draw);
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}
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@ -569,8 +570,8 @@ static void xmb_draw_thumbnail(xmb_handle_t *xmb, float *color,
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menu_display_set_alpha(shadow, color[3] * 0.35f);
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coords.color = shadow;
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draw.x = x + XMB_SHADOW_OFFSET;
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draw.y = height - y - XMB_SHADOW_OFFSET;
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draw.x = x + xmb->shadow_offset;
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draw.y = height - y - xmb->shadow_offset;
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menu_display_draw(&draw);
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}
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@ -616,8 +617,8 @@ static void xmb_draw_text(xmb_handle_t *xmb,
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if (settings->menu.xmb_shadows_enable)
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{
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params.drop_x = XMB_SHADOW_OFFSET;
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params.drop_y = -XMB_SHADOW_OFFSET;
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params.drop_x = xmb->shadow_offset;
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params.drop_y = -xmb->shadow_offset;
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params.drop_alpha = 0.35f;
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}
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@ -1835,7 +1836,8 @@ static void xmb_draw_items(xmb_handle_t *xmb,
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1.0,
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rotation,
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scale_factor,
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&color[0]);
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&color[0],
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xmb->shadow_offset);
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}
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menu_display_set_alpha(color, MIN(node->alpha, xmb->alpha));
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@ -1852,7 +1854,9 @@ static void xmb_draw_items(xmb_handle_t *xmb,
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width, height,
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node->alpha,
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0,
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1, &color[0]);
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1,
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&color[0],
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xmb->shadow_offset);
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}
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menu_display_blend_end();
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@ -2107,7 +2111,8 @@ static void xmb_frame(void *data)
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1,
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0,
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1,
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&coord_white[0]);
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&coord_white[0],
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xmb->shadow_offset);
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if (settings->menu.timedate_enable)
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{
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@ -2143,7 +2148,9 @@ static void xmb_frame(void *data)
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height,
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xmb->textures.arrow.alpha,
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0,
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1, &coord_white[0]);
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1,
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&coord_white[0],
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xmb->shadow_offset);
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menu_display_blend_begin();
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@ -2190,7 +2197,8 @@ static void xmb_frame(void *data)
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1.0,
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rotation,
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scale_factor,
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&item_color[0]);
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&item_color[0],
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xmb->shadow_offset);
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}
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}
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@ -2315,6 +2323,7 @@ static void xmb_layout(xmb_handle_t *xmb)
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scale_factor = (settings->menu.xmb_scale_factor * width) / (1920.0 * 100);
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new_font_size = 32.0 * scale_factor;
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xmb->margins.screen.left = 336.0 * scale_factor;
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xmb->shadow_offset = 2.0;
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/* Mimic the layout of the PSP instead of the PS3 on tiny screens */
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if (width <= 640)
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@ -2322,6 +2331,7 @@ static void xmb_layout(xmb_handle_t *xmb)
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scale_factor = scale_factor * 1.5;
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xmb->margins.screen.left = 136.0 * scale_factor;
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new_font_size = 42.0 * scale_factor;
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xmb->shadow_offset = 1.0;
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}
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new_header_height = 128.0 * scale_factor;
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