This commit is contained in:
twinaphex 2020-07-24 22:12:33 +02:00
parent d6d6dcdf5c
commit 08776496ed

View File

@ -25,16 +25,6 @@ enum gamepad_pad_axes
AXIS_INVALID
};
static int16_t gamepad_clamp_axis(int16_t value, bool is_negative)
{
if (is_negative && value > 0)
return 0;
if (!is_negative && value < 0)
return 0;
return value;
}
void gamepad_read_axis_data(uint32_t axis, axis_data *data)
{
if (!data)
@ -60,18 +50,19 @@ int16_t gamepad_get_axis_value(int16_t state[3][2], axis_data *data)
switch(data->axis)
{
case AXIS_LEFT_ANALOG_X:
value = state[RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_X];
break;
case AXIS_LEFT_ANALOG_Y:
value = state[RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_Y];
value = state[RETRO_DEVICE_INDEX_ANALOG_LEFT][data->axis];
break;
case AXIS_RIGHT_ANALOG_X:
value = state[RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X];
break;
case AXIS_RIGHT_ANALOG_Y:
value = state[RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y];
value = state[RETRO_DEVICE_INDEX_ANALOG_RIGHT][data->axis];
break;
}
return gamepad_clamp_axis(value, data->is_negative);
if (data->is_negative && value > 0)
return 0;
if (!data->is_negative && value < 0)
return 0;
return value;
}