Rename d3d_set_viewport_wrap to d3d_set_viewport

This commit is contained in:
twinaphex 2015-11-10 22:30:21 +01:00
parent 1f49ed0438
commit 07cf7cbd36

View File

@ -269,34 +269,12 @@ static bool d3d_init_base(void *data, const video_info_t *info)
return true; return true;
} }
static void d3d_set_viewport(d3d_video_t *d3d, int x, int y, static void d3d_set_viewport(void *data,
unsigned width, unsigned height)
{
D3DVIEWPORT viewport;
/* D3D doesn't support negative X/Y viewports ... */
if (x < 0)
x = 0;
if (y < 0)
y = 0;
viewport.X = x;
viewport.Y = y;
viewport.Width = width;
viewport.Height = height;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
d3d->final_viewport = viewport;
d3d_set_font_rect(d3d, NULL);
}
static void d3d_set_viewport_wrap(void *data,
unsigned width, unsigned height, unsigned width, unsigned height,
bool force_full, bool force_full,
bool allow_rotate) bool allow_rotate)
{ {
D3DVIEWPORT viewport;
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
int x = 0; int x = 0;
int y = 0; int y = 0;
@ -355,7 +333,23 @@ static void d3d_set_viewport_wrap(void *data,
} }
} }
d3d_set_viewport(d3d, x, y, new_width, new_height);
/* D3D doesn't support negative X/Y viewports ... */
if (x < 0)
x = 0;
if (y < 0)
y = 0;
viewport.X = x;
viewport.Y = y;
viewport.Width = width;
viewport.Height = height;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
d3d->final_viewport = viewport;
d3d_set_font_rect(d3d, NULL);
if (d3d->renderchain_driver && d3d->renderchain_data) if (d3d->renderchain_driver && d3d->renderchain_data)
d3d->renderchain_driver->set_final_viewport(d3d, d3d->renderchain_driver->set_final_viewport(d3d,
@ -427,7 +421,7 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
} }
video_driver_get_size(&width, &height); video_driver_get_size(&width, &height);
d3d_set_viewport_wrap(d3d, d3d_set_viewport(d3d,
width, height, false, true); width, height, false, true);
#if defined(_XBOX360) #if defined(_XBOX360)
@ -1148,7 +1142,7 @@ static bool texture_image_render(d3d_video_t *d3d,
d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL); d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL);
if (force_fullscreen) if (force_fullscreen)
d3d_set_viewport_wrap(d3d, w, h, force_fullscreen, false); d3d_set_viewport(d3d, w, h, force_fullscreen, false);
d3d_draw_primitive(d3dr, D3DPT_QUADLIST, 0, 1); d3d_draw_primitive(d3dr, D3DPT_QUADLIST, 0, 1);
return true; return true;
@ -1435,7 +1429,7 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
video_driver_get_size(&width, &height); video_driver_get_size(&width, &height);
if (overlay->fullscreen) if (overlay->fullscreen)
d3d_set_viewport_wrap(d3d, width, height, true, false); d3d_set_viewport(d3d, width, height, true, false);
/* Render overlay. */ /* Render overlay. */
d3d_set_texture(d3d->dev, 0, overlay->tex); d3d_set_texture(d3d->dev, 0, overlay->tex);
@ -1447,7 +1441,7 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
/* Restore previous state. */ /* Restore previous state. */
d3d_disable_blend_func(d3d->dev); d3d_disable_blend_func(d3d->dev);
d3d_set_viewport(d3d->dev, &d3d->final_viewport); d3d_set_viewport(d3d->dev, width, height, false, false);
} }
static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay) static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
@ -1648,17 +1642,13 @@ static bool d3d_frame(void *data, const void *frame,
if (d3d->should_resize) if (d3d->should_resize)
{ {
d3d->should_resize = false; d3d->should_resize = false;
gfx_ctx_set_resize(d3d, width, height);
gfx_ctx_set_resize(d3d, width, height); d3d_set_viewport(d3d, width, height, false, true);
d3d_set_viewport_wrap(d3d, width, height, false, true);
} }
/* render_chain() only clears out viewport, /* render_chain() only clears out viewport,
* clear out everything. */ * clear out everything. */
d3d_set_viewport_wrap(d3d, width, height, false, false); d3d_set_viewport(d3d, width, height, false, false);
d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0); d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
/* Insert black frame first, so we /* Insert black frame first, so we
@ -1993,7 +1983,7 @@ video_driver_t video_d3d = {
d3d_set_shader, d3d_set_shader,
d3d_free, d3d_free,
"d3d", "d3d",
d3d_set_viewport_wrap, d3d_set_viewport,
d3d_set_rotation, d3d_set_rotation,
d3d_viewport_info, d3d_viewport_info,
d3d_read_viewport, d3d_read_viewport,